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Part 68
Final Fantasy Crystal Chronicles

Part 68

Navigate the treacherous Part 68 in Final Fantasy Crystal Chronicles. This guide covers reviving plants, solving puzzles, defeating enemies, and reaching the final dungeon.

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Navigate the treacherous Part 68 in Final Fantasy Crystal Chronicles. This guide covers reviving plants, solving puzzles, defeating enemies, and reaching the final dungeon.

Walkthrough
  1. 1
    From the starting point, go south and descend stairs into the dried lake.
  2. 2
    Collect the item from the chest.
  3. 3
    Head to the right side and revive the plant with Life.
  4. 4
    Go back up the stairs and head west.
  5. 5
    Go south a little from the pedestal and look left to find another plant; revive it with Life.
  6. 6
    Ignore the key puzzle for now and go south, then west all the way.
  7. 7
    Defeat the large group of enemies.
  8. 8
    Go west to the end and revive the plant there.
  9. 9
    Use the switch to obtain a key and place it in the nearest pedestal.
  10. 10
    Hug the left wall as you go north to find another flower; revive it.
  11. 11
    You have now revived all six flowers.
  12. 12
    Step on the nearby switch to get the final key and place it in the pedestal.
  13. 13
    Proceed through the opened path and defeat the boss to obtain a Myrrh drop. This action will fill the Jegon River.

Optional: The Black Night's Ending

If you wish to see the conclusion of the Black Night's story, collect a sixteenth Myrrh drop. This will trigger the Black Knight's ending, which is described as extremely sad.

The Abyss

To enter The Abyss, go to Rebena Plains and enter the Miasma Stream. You must have the Holy Element to pass through. You will encounter a strange creature, a Carbuncle, which you should follow into The Abyss, the source of all miasma and home to the beast Raem.

Mag Mell

Mag Mell is the only "town" within The Abyss. It contains many cocoons, some with Carbuncles, and a Moogle Nest. To find the Moogle, head west from the start, then east, and walk behind the large cocoon until the examine icon appears. Collect your stamp.

Return to the town's start, go north, then northwest. You will find the talking Carbuncle. It will initially pretend to sleep. Visiting it annually for five consecutive years will reveal its full dialogue.

Mount Vellenge

Mount Vellenge is the final dungeon where the meteor is located. It is a challenging area with a difficult boss. Be prepared.

Enemies in Mount Vellenge (Cycle One):

  • Chimera
  • Death Knight
  • Shade
  • Shade (Mace)
  • Shade (Spear)
  • Sphere
  • Tentacle (Dark)
  • Tentacle (Fire)
  • Tentacle (Ice)
  • Tentacle (Lightning)
  • Tonberry

Artifacts in Mount Vellenge (Cycle One):

  • Aegis
  • Dark Matter
  • Elven Mantle
  • Flametongue
  • Ice Brand

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