Discover the locations of all Magic and Heart Artifacts in Final Fantasy Crystal Chronicles Remastered Edition. Boost your stats with these powerful items!
Alright, let's talk about some seriously cool gear in Final Fantasy Crystal Chronicles: the Artifacts! These aren't just random drops; they're special items that permanently boost your character's stats. We're going to break down the ones that increase your magic power and your heart (which is basically your HP). Getting these is a big deal for making your journey through the world a lot smoother, especially when you're tackling tougher dungeons or bosses.
Magic Artifacts
These artifacts are key to beefing up your spellcasting. The higher the magic stat, the more potent your spells become. Some of these are found relatively early, while others require you to reach the end of specific dungeons or play through multiple cycles. Keep an eye on the 'Location of Artifact' column – it tells you not just the place, but also which cycle you'll need to be in. For example, the 'Book of Light' with a +1 magic boost is in Veo Lu Sluice during Cycle 1. But if you're aiming for the massive +10 magic from the 'Tome of Ultima', you'll need to reach the end of Conall Curach. Remember, some artifacts like 'Galatyn', 'Ribbon', 'Taotie Motif', and 'Tome of Ultima' are found at the very end of a set of dungeons, so you'll need to clear those out first to snag them.
| Name of Artifact | Stat increasement | Location of Artifact |
| Book of Light | +1 magic | Veo Lu Sluice (Cycle 1) |
| Candy Ring | +1 magic | Tida (Cycle 1) |
| Cat's Bell | +1 magic | Selepation Cave (Cycle 1) |
| Dark Matter | +5 magic | Tida (Cycle 3) |
| Dragon's Whisker | +1 magic | River Belle Path (Cycle 1) |
| Faerie Ring | +1 magic | Tida (Cycle 1) |
| Galatyn | +7 magic | Goblin Wall (end of dungeon set) |
| Gold Hairpin | +5 magic | Daemon's Court (Cycle 2) |
| Kris | +3 magic | Veo Lu Sluice (Cycle 1) |
| Mage Masher | +1 magic | River Belle Path (Cycle 1) |
| Mage's Staff | +5 magic | Daemon's Court (Cycles 2,3) |
| Noah's Lute | +5 magic | Kilanda (Cycle 1) |
| Red Slippers | +3 magic | Conall Curach (Cycle 1) |
| Ribbon | +9 magic | Rebena Te Ra (end of dungeon set) |
| Rune Bell | +3 magic | Rebena Te Ra (Cycle 2) |
| Rune Staff | +1 magic | Moschet Manor (Cycle 1) |
| Sage's Staff | +3 magic | Kilanda (Cycle 1) |
| Silver Bracer | +1 magic | River Belle Path (Cycle 1) |
| Taotie Motif | +7 magic | Veo Lu Sluice (end of dungeon set) |
| Tome of Ultima | +10 magic | Conall Curach (end of dungeon set) |
| Winged Cap | +1 magic | Tida (Cycle 1) |
| Wonder Wand | +3 magic | Tida (Cycle 1) |
Heart Artifacts
Next up are the Heart Artifacts. These are super important because they directly increase your maximum HP, letting you take more hits before you're in trouble. Just like the magic ones, you'll find these scattered across different locations and cycles. For instance, the 'Earth Pendant' that adds one heart is in Mushroom Forest during Cycle 1. If you're looking for the 'Sun Pendant', which also adds one heart, you'll find it at the end of the Lynari Desert dungeon set. It's worth planning your trips to grab these as you progress through the game, as that extra bit of health can make a huge difference in survivability.
| Name of Artifact | Stat increasement | Location of Artifact |
| Earth Pendant | Add one heart | Mushroom Forest (Cycle 1) |
| Moon Pendant | Add one heart | Veo Lu Sluice (Cycle 1) |
| Star Pendant | Add one heart | Lynari Desert (Cycle 1) |
| Sun Pendant | Add one heart | Lynari Desert (end of dungeon set) |
- Don't neglect these! Even a +1 magic boost can be noticeable, and every extra heart counts.
- Pay close attention to the 'Cycle' number. If you miss an artifact in an earlier cycle, you'll have to wait until you can revisit that location in a later cycle.
- Artifacts found at the 'end of dungeon set' usually require you to complete the entire dungeon before you can claim them.
- Keep a mental note or even jot down which artifacts you still need as you explore. It'll save you backtracking later!
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