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VAULT CITY
Fallout 2

VAULT CITY

Navigate the organized totalitarian society of Vault City in Fallout 2. Discover key locations like the Courtyard, Downtown, and the Vault itself, and meet important characters.

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Navigate the organized totalitarian society of Vault City in Fallout 2. Discover key locations like the Courtyard, Downtown, and the Vault itself, and meet important characters.

Vault City is a sprawling metropolis that presents itself as a utopia in the Fallout world, but beneath the surface, it's a highly organized totalitarian society with roots tracing back to the citizens of Vault 8. Think of it as a place where everything is supposed to run like clockwork, but you'll be the one making sure the gears don't grind to a halt.

Notable Areas:

  • Courtyard: This is where you'll find the basics – Happy Harry's store for supplies, Andrew's Clinic for medical needs, a Bar for... well, you know, and various tenants with their tents.
  • Vault City Downtown: The administrative heart. Here you'll find the Customs Office, a Repair shop, Amenities Offices, the Corrections Center, the Servant Allocation building, and the Information Center.
  • Vault City Vault (Vault 8): The original home of Vault City's founders.
  • Vault City Council: Where the big decisions are made, likely by folks who don't get their hands dirty.

Notable Characters:

  • Lynette: Vault City's First Citizen. She's probably the one giving the orders.
  • Dr. Troy: The medic for Vault City. Might be useful if you get into trouble.
  • Lydia: She's interested in buying your beer and booze. A good way to make some caps.
  • Randall: Chief Amenities Officer. Might have some interesting items or quests.
  • Stark: Heads the guards. Best not to make enemies here unless you have to.
  • Thomas Moore: An abolitionist and agent for Mr. Bishop. Could be important later.
  • Curtis: A kid who lost his Mr. Nixon doll. Helping him might lead to something useful.
  • Amanda: A worried courtyard dweller whose husband, Joshua, is missing. A potential quest giver.
  • Barkus: Heads the Servant Allocation Center. Might be involved with Joshua's disappearance.
  • Dr. Andrew: The doctor for the courtyard dwellers. His clinic might need your help.
  • Ed: Can give you information about other cities around Vault City.
  • Mr. Smith: Needs a plow. Sounds like a simple fetch quest.
  • Skeev: The Customs officer who can get you forged citizenship papers. Risky, but potentially rewarding.
  • Wallace: The chief Customs officer. Might be the one to watch out for regarding Skeev.
  • Harry: Owns Happy Harry's. Your go-to for supplies and maybe some local gossip.
  • Senior Councilman McClure: More level-headed than Lynette. Might be an alternative contact.
  • Valerie: Heads the repair shop and is Vic's daughter. She'll need tools.
  • Kohl: Heads the Information Services department. Might have intel you need.
  • Vault City Citizens, Slaves, and Guards: The general populace and enforcers you'll encounter.

Quests and Rewards:

  • Return Mr. Nixon to Curtis: Find the doll, listen to his conversation with Mr. Nixon to find a wrench. Reward: 100 xp.
  • Repair Dr. Andrew's Autodoc: Get the clinic back in working order. Reward: 100 xp.
  • Discover the origin of the water flask: A bit of a mystery to solve. Reward: 500 xp.
  • Deliver booze and beer to Lydia: A straightforward trade. Reward: 250 xp, $300.
  • Give Valerie the pliers and wrench: Help Vic's daughter out at the repair shop. Reward: 2550 xp, $50, Super Tool Kit.
  • Convince Barkus to release Joshua: Help Amanda find her husband. Reward: 5000 xp, $32.
  • Get the quest from Lynette to take care of Gecko's nuclear plant: A major quest involving the nearby town of Gecko.
  • Obtain false citizenship papers from Skeev: A risky move, but useful. You can turn him in later after the Gecko quest.
  • Buy items from Randall: Interact with the chief Amenities officer.

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