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PERKS
Fallout 2

PERKS

Discover all perks in Fallout 2, including requirements like level, stats, and skills, and their specific benefits.

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Discover all perks in Fallout 2, including requirements like level, stats, and skills, and their specific benefits.

Walkthrough
  1. 1
    Perks are special abilities that offer only positive effects.
  2. 2
    You can take drugs like Mentats or Buffout to temporarily boost your primary statistics (stats) to meet perk requirements.
  3. 3
    Perks have specific requirements for your character's level, primary statistics (like Strength, Perception, Agility, etc.), and sometimes skill percentages.
  4. 4
    Each perk can have a certain number of ranks, indicating how many times its effect can be improved.
  5. 5
    Some perks offer a one-time bonus to a skill, while others provide ongoing benefits per level.

Perk List:

  • Action Boy: Grants one extra action point per level. Requirements: 5 Agility, Level 12. Ranks: 3.
  • Adrenaline Rush: Strength increases by one if hit points fall below 50%. Requirements: 1-9 Strength, Level 6. Ranks: 1.
  • Awareness: Allows you to see a critter's hit points and weapon. Requirements: 5 Perception, Level 3. Ranks: 1.
  • Better Criticals: Enables instant death and increases critical hit damage by 20%. Requirements: 6 Perception and Luck, 4 Agility, Level 9. Ranks: 1.
  • Bonus HtH Attacks: All hand-to-hand attacks cost one less action point. Requirements: 6 Agility, Level 6. Ranks: 1.
  • Bonus HtH Damage: All hand-to-hand attacks deal two extra hit points of damage per level. Requirements: 6 Agility, 6 Strength, Level 3. Ranks: 3.
  • Bonus Move: Grants two free action points to move around per level. Requirements: 5 Agility, Level 6. Ranks: 3.
  • Bonus Ranged Damage: All ranged attacks deal two extra hit points of damage per level. Requirements: 6 Agility and Luck, Level 6. Ranks: 2.
  • Bonus Rate of Fire: All attacks (except unarmed) cost one less action point. Requirements: 7 Agility, 6 Intelligence, 4 Perception, Level 9. Ranks: 1.
  • Comprehension: Gain an additional 50% skill points when reading books. Requirements: 6 Intelligence, Level 3. Ranks: 1.
  • Cult of Personality: Your reputation is always positive. Requirements: 10 Charisma, Level 12. Ranks: 1.
  • Demolition Expert: Explosives do more damage and detonate on time. Requirements: 4 Agility, 90% Traps, Level 9. Ranks: 1.
  • Dodger: A 5% increase in armor class (AC) plus bonus AC when armor is worn, per level. Requirements: 4 Agility, Level 9. Ranks: 2.
  • Earlier Sequence: Adds two to your sequence (initiative) per level. Requirements: 6 Perception, Level 3. Ranks: 3.
  • Educated: Adds two extra skill points whenever you level up per level. Requirements: 6 Intelligence, Level 6. Ranks: 3.
  • Empathy: Highlights better dialogue choices in blue and bad ones in red. Requirements: 7 Perception, 5 Intelligence, Level 6. Ranks: 1.
  • Explorer: You'll get more random encounters. Requirements: Level 9. Ranks: 1.
  • Faster Healing: Healing rate is increased by one per level. Requirements: 6 Endurance, Level 3. Ranks: 3.
  • Fortune Finder: You'll find more money in random encounters. Requirements: 8 Luck, Level 6. Ranks: 1.
  • Gambler: A one-time bonus of 20% to the Gambling skill. Requirements: 50% Gambling, Level 6. Ranks: 1.
  • Gain Skill: Adds one point to one primary skill. Requirements: 1-9 in skill, Level 9. Ranks: 1.
  • Ghost: A one-time bonus of 20% to the Sneak skill. Requirements: 60% Sneak, Level 6. Ranks: 1.
  • Harmless: A one-time bonus of 20% to the Steal skill. Requirements: 50% Steal, 49+ Karma points, Level 6. Ranks: 1.
  • Healer: You heal two to five more hit points when using First Aid or the Doctor skills per level. Requirements: 7 Perception, 6 Agility, 5 Intelligence, 40% First Aid, Level 3. Ranks: 3.
  • Heave Ho!: Increases your strength by two for determining range with thrown weapons per level. Requirements: Level 6. Ranks: 3.
  • Here and Now: Your character gains an additional level instantly. Requirements: Level 9. Ranks: 1.
  • Karma-Sutra Master: Gives better reactions to NPCs when having sex. Requirements: 5 Endurance and Agility, Level 6. Ranks: 1.
  • Karma Beacon: Karma is doubled for the purposes of dialogue. Requirements: 6 Charisma, Level 6. Ranks: 1.
  • Lifegiver: You gain four hit points when you gain a level per level. Requirements: 4 Endurance, Level 12. Ranks: 3.
  • Living Anatomy: A bonus of 10% to the Doctor skill and deals 5 extra points of damage to living creatures. Requirements: 60% Doctor, Level 12. Ranks: 1.
  • Master Thief: A one-time bonus of 15% to the Lockpick and Steal skills. Requirements: Level 12. Ranks: 1.
  • Master Trader: You have a 25% discount when purchasing or bartering goods. Requirements: 7 Charisma, 60% Barter, Level 9. Ranks: 1.
Tips
  • Perks are distinct from traits as they only offer positive benefits.
  • Some perks are significantly more useful than others.
  • Using drugs can help you meet the primary statistic requirements for certain perks, especially those with high skill demands like Sniper/Slayer.
  • Awareness and Living Anatomy are considered very good perks.

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