Discover all perks in Fallout 2, including requirements like level, stats, and skills, and their specific benefits.
Walkthrough
- 1Perks are special abilities that offer only positive effects.
- 2You can take drugs like Mentats or Buffout to temporarily boost your primary statistics (stats) to meet perk requirements.
- 3Perks have specific requirements for your character's level, primary statistics (like Strength, Perception, Agility, etc.), and sometimes skill percentages.
- 4Each perk can have a certain number of ranks, indicating how many times its effect can be improved.
- 5Some perks offer a one-time bonus to a skill, while others provide ongoing benefits per level.
Perk List:
- Action Boy: Grants one extra action point per level. Requirements: 5 Agility, Level 12. Ranks: 3.
- Adrenaline Rush: Strength increases by one if hit points fall below 50%. Requirements: 1-9 Strength, Level 6. Ranks: 1.
- Awareness: Allows you to see a critter's hit points and weapon. Requirements: 5 Perception, Level 3. Ranks: 1.
- Better Criticals: Enables instant death and increases critical hit damage by 20%. Requirements: 6 Perception and Luck, 4 Agility, Level 9. Ranks: 1.
- Bonus HtH Attacks: All hand-to-hand attacks cost one less action point. Requirements: 6 Agility, Level 6. Ranks: 1.
- Bonus HtH Damage: All hand-to-hand attacks deal two extra hit points of damage per level. Requirements: 6 Agility, 6 Strength, Level 3. Ranks: 3.
- Bonus Move: Grants two free action points to move around per level. Requirements: 5 Agility, Level 6. Ranks: 3.
- Bonus Ranged Damage: All ranged attacks deal two extra hit points of damage per level. Requirements: 6 Agility and Luck, Level 6. Ranks: 2.
- Bonus Rate of Fire: All attacks (except unarmed) cost one less action point. Requirements: 7 Agility, 6 Intelligence, 4 Perception, Level 9. Ranks: 1.
- Comprehension: Gain an additional 50% skill points when reading books. Requirements: 6 Intelligence, Level 3. Ranks: 1.
- Cult of Personality: Your reputation is always positive. Requirements: 10 Charisma, Level 12. Ranks: 1.
- Demolition Expert: Explosives do more damage and detonate on time. Requirements: 4 Agility, 90% Traps, Level 9. Ranks: 1.
- Dodger: A 5% increase in armor class (AC) plus bonus AC when armor is worn, per level. Requirements: 4 Agility, Level 9. Ranks: 2.
- Earlier Sequence: Adds two to your sequence (initiative) per level. Requirements: 6 Perception, Level 3. Ranks: 3.
- Educated: Adds two extra skill points whenever you level up per level. Requirements: 6 Intelligence, Level 6. Ranks: 3.
- Empathy: Highlights better dialogue choices in blue and bad ones in red. Requirements: 7 Perception, 5 Intelligence, Level 6. Ranks: 1.
- Explorer: You'll get more random encounters. Requirements: Level 9. Ranks: 1.
- Faster Healing: Healing rate is increased by one per level. Requirements: 6 Endurance, Level 3. Ranks: 3.
- Fortune Finder: You'll find more money in random encounters. Requirements: 8 Luck, Level 6. Ranks: 1.
- Gambler: A one-time bonus of 20% to the Gambling skill. Requirements: 50% Gambling, Level 6. Ranks: 1.
- Gain Skill: Adds one point to one primary skill. Requirements: 1-9 in skill, Level 9. Ranks: 1.
- Ghost: A one-time bonus of 20% to the Sneak skill. Requirements: 60% Sneak, Level 6. Ranks: 1.
- Harmless: A one-time bonus of 20% to the Steal skill. Requirements: 50% Steal, 49+ Karma points, Level 6. Ranks: 1.
- Healer: You heal two to five more hit points when using First Aid or the Doctor skills per level. Requirements: 7 Perception, 6 Agility, 5 Intelligence, 40% First Aid, Level 3. Ranks: 3.
- Heave Ho!: Increases your strength by two for determining range with thrown weapons per level. Requirements: Level 6. Ranks: 3.
- Here and Now: Your character gains an additional level instantly. Requirements: Level 9. Ranks: 1.
- Karma-Sutra Master: Gives better reactions to NPCs when having sex. Requirements: 5 Endurance and Agility, Level 6. Ranks: 1.
- Karma Beacon: Karma is doubled for the purposes of dialogue. Requirements: 6 Charisma, Level 6. Ranks: 1.
- Lifegiver: You gain four hit points when you gain a level per level. Requirements: 4 Endurance, Level 12. Ranks: 3.
- Living Anatomy: A bonus of 10% to the Doctor skill and deals 5 extra points of damage to living creatures. Requirements: 60% Doctor, Level 12. Ranks: 1.
- Master Thief: A one-time bonus of 15% to the Lockpick and Steal skills. Requirements: Level 12. Ranks: 1.
- Master Trader: You have a 25% discount when purchasing or bartering goods. Requirements: 7 Charisma, 60% Barter, Level 9. Ranks: 1.
Tips
- Perks are distinct from traits as they only offer positive benefits.
- Some perks are significantly more useful than others.
- Using drugs can help you meet the primary statistic requirements for certain perks, especially those with high skill demands like Sniper/Slayer.
- Awareness and Living Anatomy are considered very good perks.
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