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ENERGY WEAPONS (small/large weapons)
Fallout 2

ENERGY WEAPONS (small/large weapons)

Fallout 2 energy weapons list including small and large types, their stats, ammo, and selling prices.

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Fallout 2 energy weapons list including small and large types, their stats, ammo, and selling prices.

Small Energy Weapons:

  1. Wattz 1000 Laser Pistol
    Damage: 10-22 hp (laser)
    Shoot modes: Single (aimed)
    Action points: 5 (6)
    Ammo: Small Energy Cell, capacity for 12 cells
    Weight: 4 lbs
    Range: 35 hexes
    Min. Strength: 3
    Selling price: $1400
    Upgrades: Magneto Laser Pistol (improves penetration)
  2. Glock 86 Plasma Pistol
    Damage: 15-35 hp (plasma)
    Shoot modes: Single (aimed)
    Action points: 5 (6)
    Ammo: Small Energy Cell, capacity for 16 cells
    Weight: 4 lbs
    Range: 20 hexes
    Min. Strength: 4
    Selling price: $2750
    Upgrades: Extended capacity (increases battery capacity to 32 cells)
  3. YK32 Pulse Pistol
    Damage: 32-46 hp (pulse)
    Shoot modes: Single (aimed)
    Action points: 4 (5)
    Ammo: Small Energy Cell, capacity for 5 cells
    Weight: 4 lbs
    Range: 15 hexes
    Min. Strength: 3
    Selling price: $12500
  4. Solar Scorcher
    Damage: 20-60 hp (laser)
    Shoot modes: Single (aimed)
    Action points: 4 (5)
    Ammo: Solar energy, needs well-lit area to operate; 6 shot storage capacity -- no ammo needed
    Weight: 5 lbs
    Range: 20 hexes
    Min. Strength: 3
    Selling price: $2000
  5. Alien Blaster
    Damage: 30-80 hp (pulse)
    Shoot modes: Single (aimed)
    Action points: 4 (5)
    Ammo: Small Energy Cell, capacity for 30 cells
    Weight: 2 lbs
    Range: 10 hexes
    Min. Strength: 2
    Selling price: $10000

Large Energy Weapons:

  1. Wattz 2000 Laser Rifle
    Damage: 25-50 hp (laser)
    Shoot modes: Single (aimed)
    Action points: 5 (6)
    Ammo: Micro Fusion Cell, capacity for 12 cells
    Weight: 12 lbs
    Range: 45 hexes
    Min. Strength: 6
    Selling price: $5000
    Upgrades: Extended Charge upgrade (upgrades battery capacity to 24)
  2. H&K L30 Gatling Laser
    Damage: 20-40 hp (laser)
    Shoot modes: 10 laser ray burst
    Action points: 6
    Ammo: Micro Fusion Cell, capacity for 30 cells (three shots on full charge)
    Weight: 24 lbs
    Range: 40 hexes
    Min. Strength: 6
    Selling price: $7500
  3. Winchester P94 Plasma Rifle
    Damage: 35-60 hp (plasma)
    Shoot modes: Single (aimed)
    Action points: 5 (6)
    Ammo: Micro Fusion Cell, capacity for 10 cells
    Weight: 12 lbs
    Range: 25 hexes
    Min. Strength: 6
    Selling price: $4000
    Upgrades: Turbo Plasma Rifle (decreases AP cost by one, increases damage by about 5 hp and increases range by 10 hexes)
  4. YK42B Pulse Rifle
    Damage: 54-78 hp (pulse)
    Shoot modes: Single (aimed)
    Action points: 5 (6)
    Ammo: Micro Fusion Cell, capacity for 10 cells
    Weight: 9 lbs
    Range: 30 hexes
    Min. Strength: 3
    Selling price: $17500
Tips
  • The Solar Scorcher requires a well-lit area to function.
  • The Gatling Laser fires a burst of 10 laser rays.
  • The Turbo Plasma Rifle upgrade for the Winchester P94 Plasma Rifle offers significant improvements.

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