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Fallout 2

Details (25)

Navigate the Fallout 2 depot and base: defeat robots, bypass traps, use lockpicks, and find valuable items like the Sniper Rifle and combat armor.

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Navigate the Fallout 2 depot and base: defeat robots, bypass traps, use lockpicks, and find valuable items like the Sniper Rifle and combat armor.

Walkthrough
  1. 1
    In the depot, defeat the robotic guns using the super sledgehammer or combat shotgun for experience. Search the nearby corpses, especially one to the west, for a Sniper Rifle.
  2. 2
    The Sniper Rifle offers high damage, excellent penetration, and extreme range with good accuracy, using .223 rounds. Its main drawback is the 7 action points for an aimed shot.
  3. 3
    To enter the base, go west and use the traps skill on the locked bunker door. Alternatively, use MKII Electronic Lockpicks found at Navarro to open it, or attempt to force it open and lose hit points.
  4. 4
    Inside the bunker, take out the 75 mm shell (40 lbs) from the ammo crate. Open three smaller ammo crates using regular lockpicks to find frag grenades and various ammo types.
  5. 5
    Leave the bunker and go east to a building south of the power generators. Use the 75 mm shell on the artillery to blow a hole for entry.
  6. 6
    Search tool benches inside for flares, stimpacks, a medkit, and a sledgehammer.
  7. 7
    After blowing the entrance, enter the manhole near the power generators and use the switch to reduce power by 50%, disabling some security features. Enter the base.
  8. 8
    Access and hack the computer on level one to crash the security program. Explore level one, picking up any needed ammo and combat armor.
  9. 9
    In the southeast medical lab, find stimpacks, first aid books, and an intelligence enhancement module.
  10. 10
    Use Dixon's Eye on the retinal scanner on Level 1 to access other areas.
  11. 11
    Use Dixon's Eye on the elevator's retinal scanner to go to Level 2. Use Dixon's Eye again on the Level 2 retinal scanner.
  12. 12
    Hack the computer in the southeast of Level 2 and disable the shock plates. Past the guarded area, find ammo, batons, and armor.
  13. 13
    To recruit the robotic NPC Skynet, you need at least 150% Science skill (minimum 127% required for the Cybernetic Brain).
  14. 14
    Use Dixon's Eye on the elevator to go to the third level. Go to the northeast room and find Clifton's eye.
  15. 15
    Return to the elevator and use Clifton's eye on the retinal scanner to the left. Go to the fourth floor.
  16. 16
    Follow the hall on the right to the northernmost room (biomedical storage laboratory). Choose 'retrieve' to get a cadaver, which causes Private Dobbs to melt down.
  17. 17
    Access the computer again, choose 'Retrieve', and select the best available brain. If your Science skill is high enough, you can get the Cybernetic Brain.
  18. 18
    Return to the third level and go to the northwest room. Find bio-med gel on a medical table in a nearby storage room.
  19. 19
    Use the bio-med gel and then the Cybernetic Brain on the robotic body in the storage room. Save your game.
  20. 20
    Return to the first level and use the retinal scanner without an eye. Robots will attack; kill them and retrieve a motivation device from robots with visible brains.
  21. 21
    Use Dixon's Eye to regain access and go to the third level. Return to the robot body's location and install the motivation unit.
  22. 22
    Activate Skynet via the console next to the robot. Skynet will deactivate security measures on the third level and subsequent levels.
Tips
  • Skynet is a powerful robotic NPC with good science and small arms skills, and can self-heal. Its exterior is as strong as Metal Armor, but it cannot use armor. Its combat options can be modified.
  • The Cybernetic Brain is essential for a good NPC.
  • The Sniper Rifle is excellent for sniping until the M72 is acquired.
  • Sniper Rifle
  • Combat Armor
  • Stimpacks
  • First Aid Books
  • Intelligence Enhancement Module
  • Frag Grenades
  • Various Ammo Types
  • Dixon's Eye
  • Clifton's Eye
  • Red Ryder LE BB gun (optional)
  • Cybernetic Brain (for Skynet)
  • Motivation Device (for Skynet)
  • Bio-med Gel
  • Robotic Body
  • Skynet (NPC)

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