Learn how your deeds in Fable affect your morality, from becoming good with villagers cheering to becoming evil with flies and horns.
Morality is a core element of Fable. As you progress, you can choose to play as either a good or evil character. Your deeds directly affect your morality. Completing quests and saving villagers will make you good, while slaying them and stealing will make you evil. Certain quests, clothes, and items can also sway your alignment meter in opposite directions.
If you follow through on your chosen alignment, effects will show up. For example, if you are a very good character, people will cheer you, light will shine down on you, and a halo will form over your head. Conversely, if you are completely evil, people will run from you, you will attract flies, red clouds will form at your feet, and you will grow horns.
- Complete quests and save villagers to increase your good alignment.
- Slay villagers and steal to increase your evil alignment.
- Be aware that certain quests, clothes, and items can also influence your alignment meter.
- Your alignment will have visible effects on your character and how the world reacts to you.
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