Discover the best Paladin builds for Diablo II: Resurrected, focusing on the beginner-friendly Fire Auradin. Learn skill point allocation, stat distribution, and gear recommendations.
This guide covers the Fire Auradin build for Diablo II: Resurrected, focusing on a simple and effective playstyle for beginners. We'll detail the recommended skills, stat distribution, and gear to maximize your Paladin's effectiveness.
Fire Auradin - Skills
The Fire Auradin build is straightforward, prioritizing Holy Fire for damage. Your main goals are to invest a point into Zeal for attacking and allocate most of your Skill Points into Holy Fire. You'll need Sacrifice to unlock Zeal at level 12. While waiting for Holy Fire at level 6, put points into Resist Fire, which acts as a synergy for Holy Fire.
Keep Holy Fire active and attack enemies with Zeal. When this strategy becomes less effective, consider respeccing.
Fire Auradin Suggested Skills
| Skills | Skill Points | Notes |
| Sacrifice | 1 | Prerequisite for Zeal. Not intended for direct use. |
| Zeal | 1+ | A multi-hit attack. Invest more points if additional hits are needed. Maximum 5 hits at Skill Level 4 is recommended. |
| Resist Fire | 5+ | Synergy for Holy Fire. Invest points when Holy Fire cannot be upgraded. |
| Might | 1 | Prerequisite for Holy Fire. |
| Holy Fire | 20 | The primary damage skill, adding fire damage to weapon attacks and providing an area-of-effect (AoE) aura. |
Fire Auradin Level-by-Level Skills
| Level | Skill |
| 2 | Might (1) |
| 3 | Sacrifice (1) |
| 4 - 5 | Resist Fire (2) |
| Den of Evil | Resist Fire (3) |
| 6 - 11 | Holy Fire (6) |
| 12 | Zeal (1) |
| 13 - 18 | Holy Fire (12) |
| Radament’s Lair | Resist Fire (4) |
| 19+ | Holy Fire |
| The Fallen Angel | Resist Fire |
Fire Auradin - Stats
Allocate Strength until you can equip your desired gear. For the Fire Auradin, these requirements are quite low. Zeal has minimal Mana cost, and Holy Fire consumes no Mana. The need for Tir runes in gear is not a primary concern. A Steel Flail (Tir + El) requires 41 Strength and 35 Dexterity, while a Leaf staff (Tir + Ral) has no Strength or Dexterity requirements. The Fire Auradin generally doesn't need to focus heavily on stats. Aim for 40 Strength, then invest the rest into Vitality. Add more Strength or Dexterity based on gear drops. If your Attack Rating makes hitting enemies difficult, add points to Dexterity, though a respec might be considered if this becomes a significant issue.
Fire Auradin Level-by-Level Stats
| Level | Stat |
| 2 - 4 | Strength +15 (40) |
| 5+ | Vitality (100+) |
| Lam Esen’s Tome | Vitality +5 (100+) |
Fire Auradin - Gear
The Fire Auradin has minimal Mana concerns; +2 to +4 Mana per kill is usually sufficient for Zeal. Focus on survivability (Life, Vitality, Resistances) and improving your ability to hit enemies quickly and consistently (Attack Speed, Attack Rating, Dexterity). While dropped magical and rare items can suffice, consider early-game runewords like Steel (Tir + El) for weapons, Leaf (Tir + Ral) for staves, and Stealth (Tal + Eth) for armor.
Steel Runeword (Tir + El)
- +25% Increased Attack Speed
- +20% Enhanced Damage
- +3 to Minimum Damage
- +3 to Maximum Damage
- +50 to Attack Rating
- 50% Chance Of Open Wounds
- +2 to Mana After Each Kill
- +1 to Light Radius
The Steel runeword requires a 2-socket one-handed axe, mace, or sword. Attack speed is the most crucial stat for the Fire Auradin, as Holy Fire handles damage. A fast weapon like a scimitar or flail is ideal. Requires Level 13 to equip.
Leaf Runeword (Tir + Ral)
- Adds 5-30 Fire Damage
- +3 to Fire Skills
- +3 to Fire Bolt (Sorceress Only)
- +3 to Inferno (Sorceress Only)
- +3 to Warmth (Sorceress Only)
- +2 Mana After Each Kill
- +2-198 to Defense (Based on Character Level)
- Cold Resist +33%
Holy Fire benefits from this staff as it counts as a “Fire Skill.” To craft it, you need any 2-socket staff and the Tir and Ral runes, farmable from The Countess in Act 1. Requires Level 19 to equip.
Stealth Runeword (Tal + Eth)
- +25% Faster Run/Walk
- +25% Faster Cast Rate
- +25% Faster Hit Recovery
- +6 to Dexterity
- Regenerate Mana 15%
- +15 To Maximum Stamina
- Poison Resist +30%
- Magic Damage Reduced By 3
While not specifically tailored for the Fire Auradin, Stealth offers generally useful mods. It can also serve as a good interim armor if you plan to switch to a Hammerdin build later. Requires any 2-socket body armor and Level 17 to equip.
Fire Auradin Gear Summary
| Type | Notes |
| Helmet | Any |
| Amulet | Any |
| Weapon | Leaf runeword (Tir + Ral, staves only) - Steel runeword (Tir + El, one-handed axes, maces and swords only) |
| Armor | Stealth runeword (Tal + Eth) |
| Shield | None (with Leaf) - Any (with Steel) |
| Gloves | Any |
| Ring 1 | Any |
| Ring 2 | Any |
| Belt | Any |
| Boots | +Faster Run/Walk boots |
Walkthrough
- Progress through the game until you reach the Black Marsh.
- Locate the Forgotten Tower and repeatedly defeat the Countess. She is a reliable source for runes, particularly Tir, Ral, Tal, Eth, and El, which are useful for crafting the mentioned runewords.
- Acquire or find items with two sockets: body armor, one-handed axes, maces, or swords (preferably a scimitar or flail for their attack speed). Alternatively, find a staff with two sockets.
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