Learn the best skills, stats, and gear for the Trap Assassin build in diablo ii resurrected. Focus on Lightning Sentry and synergies.
The Trap Assassin, or Trapsin, in diablo ii resurrected is a build that focuses on Lightning Sentry and its synergies, which include Fire Blast, Shock Web, and Charged Bolt Sentry. These four skills will consume the majority of your Skill Points. You will also put a single point into every skill on the Shadow Disciplines tree except Venom, with any remaining points going to Death’s Sentry. Death Sentry's primary function is to use Corpse Explosion, which deals a static 40-80% of the corpse’s life, so significant investment isn't needed until other skills are maxed.
The gameplay loop involves summoning a Shadow Warrior or Shadow Master, finding enemies, laying traps, and repeating. Utilize Burst of Speed, Cloak of Shadows, and Fade as needed. Start with Lightning Sentry traps, and when corpses are available, deploy Death Sentry traps. If there are no other immediate actions, use Mind Blast and Fire Blast to attack enemies from a distance.
While many traps are available at various levels, most deal low damage. Lightning Sentry is the primary damage dealer but requires you to be Lv24 to invest points. You can use Fire Blast, Shock Web, and Charged Bolt Sentry until then. If you have starter gear, you may not need to respec. Otherwise, invest in Fire Blast until Wake of Fire is unlocked, then focus on that until you are ready to respec into Lightning Sentry. Wake of Fire is generally better than Charged Bolt Sentry and Shock Web.
Level 24 to invest in Lightning Sentry.
- 1Summon a Shadow Warrior or Shadow Master.
- 2Find enemies and lay down traps, primarily Lightning Sentry.
- 3When corpses are available, deploy Death Sentry traps to utilize Corpse Explosion.
- 4Use Mind Blast and Fire Blast to attack enemies from afar if no other actions are pressing.
- 5Utilize Burst of Speed for mobility, Cloak of Shadows for de-aggro, and Fade for resistance buffs and debuff removal as needed.
Trap Assassin Suggested Skills
- Fire Blast: 20 points (Tertiary attack, Prereq for Shock Web, Synergy with Death Sentry)
- Shock Web: 20 points (Prereq for Charged Bolt Sentry, Synergy with Fire Blast and Lightning Sentry)
- Charged Bolt Sentry: 20 points (Prereq for Lighting Sentry, Synergy with Fire Blast and Lightning Sentry)
- Lightning Sentry: 20 points (Primary attack, Synergy with Fire Blast and Death Sentry)
- Death Sentry: 20 points (Secondary attack)
- Claw Mastery: 1 point (Prereq for Burst of Speed and Weapon Block)
- Psychic Hammer: 1 point (Prereq for Cloak of Shadows)
- Burst of Speed: 1 point (Mobility buff, Prereq for Fade)
- Cloak of Shadows: 1 point (Deaggro buff, Prereq for Shadow Warrior)
- Mind Blast: 1 point (Stuns/Converts enemies)
- Weapon Block: 1 point (Prereq for Shadow Warrior)
- Fade: 1 point (Resistance buff, removes debuffs)
- Shadow Warrior: 1 point (Summon)
- Shadow Master: 1 point (Summon)
- Total: 108 Skill Points (Lv99 + Quests)
Trap Assassin Level-by-Level Skills
- Lv 2: Fire Blast (1)
- Lv 3: Claw Mastery (1)
- Lv 4: Psychic Hammer (1)
- Lv 5: Save Skill Point
- Lv 6: Shock Web (1), Burst of Speed (1)
- Den of Evil: Fire Blast (2)
- Lv 7 - 8: Shock Web (3)
- Lv 9: Fire Blast (3)
- Lv 10 - 11: Save Skill Points
- Lv 12: Charged Bolt Sentry (1), Weapon Block (1), Cloak of Shadows (1)
- Lv 13 - 17: Charged Bolt Sentry (6)
- Lv 18: Shadow Warrior (1)
- Radament’s Lair: Fade (1)
- Lv 19 - 23: Charged Bolt Sentry (11)
- Lv 24: Lightning Sentry (1)
- Lv 25: Mind Blast (1)
- Lv 26 - 30: Lightning Sentry (6)
- The Fallen Angel: Death Sentry (1), Shadow Master (1)
- Lv 31 - 44: Lightning Sentry (20)
- Lv 45 - 53: Charged Bolt Sentry (20)
- Nightmare Quests: Shock Web (7)
- Lv 54 - 66: Shock Web (20)
- Lv 67 - 84: Fire Blast (20)
- Hell Quests: Death’s Sentry (5)
- Lv 85 - 99: Death’s Sentry (20)
Trap Assassin Stats
As a caster, the Trapsin needs enough Strength to wear her gear, primarily a Spirit Monarch which requires 156 Strength. Once this Strength goal is met, all remaining Stat Points should be invested into Vitality.
Trap Assassin Level-by-Level Stats
- Lv 2 - 9: Strength +40 (Total 50)
- Lv 10 - 29: Vitality +100 (Total 110)
- Lv 30 - 39: Strength +50 (Total 100)
- Lv 40 - 44: Vitality +25 (Total 135)
- Lam Esen’s Tome: Vitality +5 (Total 115)
- Lv 45 - 54: Strength +50 (Total 150)
- Lv 55+: Vitality (Total 250+)
Note: Depending on your gear, you may need less Strength than the hard 156 requirement. Items like Harlequin Crest (+2 Strength), War Traveler (+10 Strength), Annihilus (up to +20 Strength), and Hellfire Torch (+20 Strength) can reduce the needed Strength. Enigma (+0.75 Strength/Lv) and Chains of Honor (+20 Strength) also provide Strength bonuses.
Trap Assassin Gear
The Trapsin's ideal endgame gear largely overlaps with other casters, with the main difference being her need for a Spirit sword at Lv25, as she doesn't benefit from Tir rune gear as much. While not the best starter character, existing caster gear is sufficient if handed down.
For armor, the Trapsin, like most non-Sorceress casters, greatly benefits from Enigma. Heart of the Oak is a good upgrade over Spirit. Standard caster gear includes Skin of the Vipermagi, Harlequin Crest, Arachnid Mesh, Mara’s Kaleidoscope, Stone of Jordan, and a Spirit shield.
Much of this gear can be found through Nightmare Mephisto runs. Once a good collection of gear is accumulated, you can progress further.
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