Learn how to manage conversations with Izo in Blade & Sorcery, including triggers for his anger and escape, and specific dialogue requirements.
Walkthrough
- 1If you skip conversations with Izo, he will not leave McCoy because the conversation did not reach the required 2 minutes he stated from the beginning.
- 2Talking to Izo about Grigorian first will make him angry, causing him to eventually escape the area from McCoy.
- 3If McCoy has not met Spencer Grigorian yet, Izo may not become angry about it, as he does not know much about Grigorian.
- 4If McCoy has not spoken to Bob Gorsky about the weapons yet, he will only ask Izo about the shell casings. Discussing the shell casings and the dragonfly jewelry will not cause Izo to run away.
- 5If McCoy did not pick up the weapons order form, the shipping form, or both, and never discussed the weapons shipment with Jack at the police station, he will be unaware of the weapons found underneath Izo's pawn shop.
- 6If McCoy has not spoken to Grigorian but has spoken to Bob Gorsky instead, Izo will escape from McCoy after discussing the dragonfly jewelry and weapons mentioned by Bob.
- 7If McCoy has not spoken to the insect dealer, he will ask Izo about the insect jewelry instead of dragonfly jewelry, as he has no knowledge of what insect this is.
- 8When you walk up to China Bar, notice the door of the Pawn Shop suddenly opens as the camera moves to the bar.
Tips
- To prevent Izo from escaping, ensure you have discussed relevant topics like shell casings and dragonfly jewelry with him, especially if you haven't met Grigorian or discussed weapons with Jack.
- Skipping conversations might prevent Izo from reaching his 2-minute dialogue requirement, thus keeping him from leaving.
- Be aware that mentioning Grigorian early can provoke Izo.
- If you haven't spoken to the insect dealer, be prepared to ask about generic insect jewelry rather than specific dragonfly jewelry.
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