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Guzza (9)
Blade & Sorcery

Guzza (9)

Your friend's guide to Guzza (9) in Blade & Sorcery. Learn the best strategies and tips to overcome this challenging encounter and emerge victorious.

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Your friend's guide to Guzza (9) in Blade & Sorcery. Learn the best strategies and tips to overcome this challenging encounter and emerge victorious.

Alright, let's dive into Guzza (9) in Blade & Sorcery. This can be a bit of a tricky one if you're not prepared, but don't worry, I've got your back. We'll get you through this!

Walkthrough
  1. 1
    Where am I? You'll start in the Runciter's Animals shop, right after the opening movie. Your spinner will have landed just outside the entrance.
  2. 2
    What do I see? Officer Leary is standing right in front of you. The storefront is to your right.
  3. 3
    What do I do? First things first, talk to Officer Leary. Keep chatting with him until he starts repeating himself. This is also a good time to notice that if you left-click on Ray (your character) without your weapon drawn, you'll bring up your KIA (Known Individual's Archive). This is where you'll keep track of clues, suspects, and other important info.
  4. 4
    Why this way? Talking to Leary is the first step to gathering intel.
  5. 5
    Where am I? Still outside Runciter's Animals.
  6. 6
    What do I see? A fire hydrant, a shiny piece of chrome right in front of it, and the doorway to the shop. There's also a crowd of people behind some barricades.
  7. 7
    What do I do? Examine the fire hydrant, the piece of chrome, and the left side of the doorway (don't go inside yet, just interact with the doorway itself). After that, click on the crowd behind the barricades. You'll tell Officer Leary to interview them.
  8. 8
    Why this way? These are your initial clues to examine at the scene. Getting Leary to interview witnesses will give you more information.
  9. 9
    Where am I? Inside Runciter's Animals shop.
  10. 10
    What do I see? Runciter himself, a video camera hanging from the ceiling, a big cage, and a desk in the back area (Lucy's Corner). There are also some Shell Casings on the ground near the door.
  11. 11
    What do I do? Speak with Runciter. Use all the conversation options he gives you. He'll mention Lucy Devlan and his suspicions. He'll then get Lucy's reference letter for you. After that, interact with the video camera hanging from the ceiling. Runciter will give you a videodisk. Don't forget to pick up the Shell Casings on the ground near the door. Now, head to the back area, Lucy's Corner. Interact with the Toy Dog, the Chopstick Wrapper under the chair, and the Candy Bar on the desk.
  12. 12
    Why this way? You need to gather all the physical evidence and information from Runciter before moving on.
  13. 13
    Where am I? Back outside Runciter's Animals.
  14. 14
    What do I see? Officer Leary.
  15. 15
    What do I do? Speak to Officer Leary again. He should have gathered some information from the crowd interviews. Click on him twice to get both interviews. Once you have the info, hop into your spinner and select Police Headquarters on the map.
  16. 16
    Why this way? You've processed the initial crime scene and need to take your findings to the police for analysis.
  17. 17
    Where am I? The Police Station roof.
  18. 18
    What do I do? Head to the elevator.
  19. 19
    Why this way? The next steps of your investigation are inside the station.
  20. 20
    Where am I? Inside the Police Station elevator.
  21. 21
    What do I do? Select Floor 2.
  22. 22
    Why this way? Floor 2 houses the ESPER room and shooting range, where you'll analyze evidence.
  23. 23
    Where am I? Police Station, Mainframe and Shooting Range area. Specifically, the ESPER room (the room to Ray's left as you enter).
  24. 24
    What do I see? Computer monitors.
  25. 25
    What do I do? Click the right monitor to download your KIA clues. Then, click the center monitor to view Runciter's surveillance footage. Examine the first picture. Use the crosshairs to zoom in on the area next to the TV over the tiger's cage to focus on Lucy's jewelry. Ray will request a hardcopy. Reset the view, then zoom in on Lucy's desk in the back to find a sushi menu from Howie Lee's bar in Chinatown. Get a hardcopy of this too. Then, go back to the second picture. Zoom in on the shadow in the doorway to identify a suspect and get a hardcopy. Finally, zoom in on the black car behind the suspect for another hardcopy.
  26. 26
    Why this way? This is crucial evidence analysis. You're identifying key details about suspects and locations.
  27. 27
    Where am I? Still in the Police Station, Mainframe and Shooting Range area.
  28. 28
    What do I do? You can optionally try the shooting range (left door). When you're done, get back in the elevator.
  29. 29
    Why this way? You've finished with the ESPER analysis for now.
  30. 30
    Where am I? Police Station elevator.
  31. 31
    What do I do? Head to Floor Three.
  32. 32
    Why this way? Floor 3 is where you can consult with experts like Klein.
  33. 33
    Where am I? Police Station, Laboratory.
  34. 34
    What do I do? Talk to Klein. He can provide valuable insights into the clues you've gathered. Use him while he's available, as he might not always be there. When you're done, head back to the elevator.
  35. 35
    Why this way? Klein's expertise can help you piece together the case.
  36. 36
    Where am I? Police Station elevator.
  37. 37
    What do I do? Go back to the Roof.
  38. 38
    Why this way? You're ready to leave the station and follow up on new leads.
  39. 39
    Where am I? Police Station roof.
  40. 40
    What do I do? Jump into your spinner and head to Chinatown.
  41. 41
    Why this way? The sushi menu points you to Howie Lee's bar.
  42. 42
    Where am I? Chinatown, specifically outside Howie Lee's Sushi Bar.
  43. 43
    What do I see? A comedian named Gordo sitting at the bar. Howie Lee is behind the counter.
  44. 44
    What do I do? Speak to Gordo first. After he leaves, talk to Howie Lee, using all conversation threads. Then, follow Zuben into the kitchen.
  45. 45
    Why this way? You need to gather information from the bar staff and track Zuben.
  46. 46
    Where am I? Chinatown, the kitchen of Howie Lee's Sushi Bar.
  47. 47
    What do I see? Zuben and a boiling pot.
  48. 48
    What do I do? Talk to Zuben about Lucy or the VK test. Then, start clicking rapidly on the right side of the screen. You'll need to dodge Zuben when he tries to pour the boiling pot on you. Immediately after, run out the back door to pursue him.
  49. 49
    Why this way? Zuben is a key suspect, and you need to chase him down to get more information.
  50. 50
    Where am I? Chinatown alley, behind the sushi bar.
  51. 51
    What do I see? A dumpster with a hobo next to it. There's a door by the dumpster and the alley continues further.
  52. 52
    What do I do? You have a choice here on how to deal with Zuben.
  53. 53
    Why this way? This is a critical decision point that affects how you apprehend Zuben.
  54. 54
    Where am I? Chinatown alley.
  55. 55
    What do I do? Enter the door by the dumpster.
  56. 56
    Why this way? This is the path for Choice #1 in apprehending Zuben.
  57. 57
    Where am I? Chinatown Warehouse.
  58. 58
    What do I do? Run up the stairs on the right side.
  59. 59
    Why this way? You're pursuing Zuben into the warehouse.
  60. 60
    Where am I? Chinatown Dark Corridor.
  61. 61
    What do I do? Run to the end of the hall. Zuben will drop down. You can choose to kill him or spare him. If you kill him, search his body for a picture. Then, return downstairs.
  62. 62
    Why this way? This is where you confront Zuben. Your choice here has consequences.
  63. 63
    Where am I? Chinatown Warehouse.
  64. 64
    What do I do? Speak to the cops, then jump in your spinner and head to your apartment.
  65. 65
    Why this way? You've dealt with Zuben and need to return home.
  66. 66
    Where am I? McCoy's Apartment roof.
  67. 67
    What do I do? Head to the elevator at the far end of the roof. Get inside.
  68. 68
    Why this way? You're heading back to your personal space.
  69. 69
    Where am I? Chinatown alley.
  70. 70
    What do I do? Run in the opposite direction from the dumpster, all the way down the alley.
  71. 71
    Why this way? This is the path for Choice #2 in apprehending Zuben.
  72. 72
    Where am I? Chinatown, Howie Lee's Sushi Bar.
  73. 73
    What do I do? Jump in your spinner and head to your apartment.
  74. 74
    Why this way? You're heading home after the alley chase.
  75. 75
    Where am I? McCoy's Apartment roof.
  76. 76
    What do I do? Approach the elevator at the far end of the roof. Zuben will approach from the right. You can kill him or spare him. If you kill him, a guy named Gaff will talk to you. Search Zuben's body for a picture. Then, get into the elevator.
  77. 77
    Why this way? This is the confrontation with Zuben if you didn't go into the warehouse.
  78. 78
    Where am I? McCoy's Apartment elevator.
  79. 79
    What do I do? Select the middle button to go to Ray's room, 88f.
  80. 80
    Why this way? You're heading to your apartment.
  81. 81
    Where am I? McCoy's Apartment, 88f.
  82. 82
    What do I see? Maggie, your new dog, is there. There's also an ESPER machine on the table near the couch. Ray's bedroom is down the hall.
  83. 83
    What do I do? You can feed Maggie by clicking on the counter. Then, head into Ray's bedroom. Ray will reflect on the day on the balcony, and then you'll regain control. Click on the bed to go to sleep and end Act I.
  84. 84
    Why this way? This concludes the first act of your investigation.
Tips
  • Don't forget to check your KIA (Known Individual's Archive) regularly by left-clicking on Ray without a weapon drawn. It's your central hub for clues and suspect information.
  • Always use all conversation threads when talking to NPCs. You never know what crucial piece of information might be hidden.
  • Pay close attention to environmental details – the Shell Casings, the sushi wrapper, the candy bar – these are all important clues.
  • When using the ESPER machine, take the time to zoom in on every part of the images. Details like jewelry or car models can be vital.
  • The choice you make regarding Zuben in the alley (Choice #1 vs. Choice #2) can lead to different encounters and outcomes.
  • Completion of Act I and progression to Act II.
  • Gathered crucial evidence and identified initial suspects.
  • Acquired a videodisk and a reference letter.
  • Learned about the ESPER machine and its uses.
  • Began to understand the world and lore of Blade Runner.

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