Your friend's guide to Guzza (9) in Blade & Sorcery. Learn the best strategies and tips to overcome this challenging encounter and emerge victorious.
Alright, let's dive into Guzza (9) in Blade & Sorcery. This can be a bit of a tricky one if you're not prepared, but don't worry, I've got your back. We'll get you through this!
Walkthrough
- 1Where am I? You'll start in the Runciter's Animals shop, right after the opening movie. Your spinner will have landed just outside the entrance.
- 2What do I see? Officer Leary is standing right in front of you. The storefront is to your right.
- 3What do I do? First things first, talk to Officer Leary. Keep chatting with him until he starts repeating himself. This is also a good time to notice that if you left-click on Ray (your character) without your weapon drawn, you'll bring up your KIA (Known Individual's Archive). This is where you'll keep track of clues, suspects, and other important info.
- 4Why this way? Talking to Leary is the first step to gathering intel.
- 5Where am I? Still outside Runciter's Animals.
- 6What do I see? A fire hydrant, a shiny piece of chrome right in front of it, and the doorway to the shop. There's also a crowd of people behind some barricades.
- 7What do I do? Examine the fire hydrant, the piece of chrome, and the left side of the doorway (don't go inside yet, just interact with the doorway itself). After that, click on the crowd behind the barricades. You'll tell Officer Leary to interview them.
- 8Why this way? These are your initial clues to examine at the scene. Getting Leary to interview witnesses will give you more information.
- 9Where am I? Inside Runciter's Animals shop.
- 10What do I see? Runciter himself, a video camera hanging from the ceiling, a big cage, and a desk in the back area (Lucy's Corner). There are also some Shell Casings on the ground near the door.
- 11What do I do? Speak with Runciter. Use all the conversation options he gives you. He'll mention Lucy Devlan and his suspicions. He'll then get Lucy's reference letter for you. After that, interact with the video camera hanging from the ceiling. Runciter will give you a videodisk. Don't forget to pick up the Shell Casings on the ground near the door. Now, head to the back area, Lucy's Corner. Interact with the Toy Dog, the Chopstick Wrapper under the chair, and the Candy Bar on the desk.
- 12Why this way? You need to gather all the physical evidence and information from Runciter before moving on.
- 13Where am I? Back outside Runciter's Animals.
- 14What do I see? Officer Leary.
- 15What do I do? Speak to Officer Leary again. He should have gathered some information from the crowd interviews. Click on him twice to get both interviews. Once you have the info, hop into your spinner and select Police Headquarters on the map.
- 16Why this way? You've processed the initial crime scene and need to take your findings to the police for analysis.
- 17Where am I? The Police Station roof.
- 18What do I do? Head to the elevator.
- 19Why this way? The next steps of your investigation are inside the station.
- 20Where am I? Inside the Police Station elevator.
- 21What do I do? Select Floor 2.
- 22Why this way? Floor 2 houses the ESPER room and shooting range, where you'll analyze evidence.
- 23Where am I? Police Station, Mainframe and Shooting Range area. Specifically, the ESPER room (the room to Ray's left as you enter).
- 24What do I see? Computer monitors.
- 25What do I do? Click the right monitor to download your KIA clues. Then, click the center monitor to view Runciter's surveillance footage. Examine the first picture. Use the crosshairs to zoom in on the area next to the TV over the tiger's cage to focus on Lucy's jewelry. Ray will request a hardcopy. Reset the view, then zoom in on Lucy's desk in the back to find a sushi menu from Howie Lee's bar in Chinatown. Get a hardcopy of this too. Then, go back to the second picture. Zoom in on the shadow in the doorway to identify a suspect and get a hardcopy. Finally, zoom in on the black car behind the suspect for another hardcopy.
- 26Why this way? This is crucial evidence analysis. You're identifying key details about suspects and locations.
- 27Where am I? Still in the Police Station, Mainframe and Shooting Range area.
- 28What do I do? You can optionally try the shooting range (left door). When you're done, get back in the elevator.
- 29Why this way? You've finished with the ESPER analysis for now.
- 30Where am I? Police Station elevator.
- 31What do I do? Head to Floor Three.
- 32Why this way? Floor 3 is where you can consult with experts like Klein.
- 33Where am I? Police Station, Laboratory.
- 34What do I do? Talk to Klein. He can provide valuable insights into the clues you've gathered. Use him while he's available, as he might not always be there. When you're done, head back to the elevator.
- 35Why this way? Klein's expertise can help you piece together the case.
- 36Where am I? Police Station elevator.
- 37What do I do? Go back to the Roof.
- 38Why this way? You're ready to leave the station and follow up on new leads.
- 39Where am I? Police Station roof.
- 40What do I do? Jump into your spinner and head to Chinatown.
- 41Why this way? The sushi menu points you to Howie Lee's bar.
- 42Where am I? Chinatown, specifically outside Howie Lee's Sushi Bar.
- 43What do I see? A comedian named Gordo sitting at the bar. Howie Lee is behind the counter.
- 44What do I do? Speak to Gordo first. After he leaves, talk to Howie Lee, using all conversation threads. Then, follow Zuben into the kitchen.
- 45Why this way? You need to gather information from the bar staff and track Zuben.
- 46Where am I? Chinatown, the kitchen of Howie Lee's Sushi Bar.
- 47What do I see? Zuben and a boiling pot.
- 48What do I do? Talk to Zuben about Lucy or the VK test. Then, start clicking rapidly on the right side of the screen. You'll need to dodge Zuben when he tries to pour the boiling pot on you. Immediately after, run out the back door to pursue him.
- 49Why this way? Zuben is a key suspect, and you need to chase him down to get more information.
- 50Where am I? Chinatown alley, behind the sushi bar.
- 51What do I see? A dumpster with a hobo next to it. There's a door by the dumpster and the alley continues further.
- 52What do I do? You have a choice here on how to deal with Zuben.
- 53Why this way? This is a critical decision point that affects how you apprehend Zuben.
- 54Where am I? Chinatown alley.
- 55What do I do? Enter the door by the dumpster.
- 56Why this way? This is the path for Choice #1 in apprehending Zuben.
- 57Where am I? Chinatown Warehouse.
- 58What do I do? Run up the stairs on the right side.
- 59Why this way? You're pursuing Zuben into the warehouse.
- 60Where am I? Chinatown Dark Corridor.
- 61What do I do? Run to the end of the hall. Zuben will drop down. You can choose to kill him or spare him. If you kill him, search his body for a picture. Then, return downstairs.
- 62Why this way? This is where you confront Zuben. Your choice here has consequences.
- 63Where am I? Chinatown Warehouse.
- 64What do I do? Speak to the cops, then jump in your spinner and head to your apartment.
- 65Why this way? You've dealt with Zuben and need to return home.
- 66Where am I? McCoy's Apartment roof.
- 67What do I do? Head to the elevator at the far end of the roof. Get inside.
- 68Why this way? You're heading back to your personal space.
- 69Where am I? Chinatown alley.
- 70What do I do? Run in the opposite direction from the dumpster, all the way down the alley.
- 71Why this way? This is the path for Choice #2 in apprehending Zuben.
- 72Where am I? Chinatown, Howie Lee's Sushi Bar.
- 73What do I do? Jump in your spinner and head to your apartment.
- 74Why this way? You're heading home after the alley chase.
- 75Where am I? McCoy's Apartment roof.
- 76What do I do? Approach the elevator at the far end of the roof. Zuben will approach from the right. You can kill him or spare him. If you kill him, a guy named Gaff will talk to you. Search Zuben's body for a picture. Then, get into the elevator.
- 77Why this way? This is the confrontation with Zuben if you didn't go into the warehouse.
- 78Where am I? McCoy's Apartment elevator.
- 79What do I do? Select the middle button to go to Ray's room, 88f.
- 80Why this way? You're heading to your apartment.
- 81Where am I? McCoy's Apartment, 88f.
- 82What do I see? Maggie, your new dog, is there. There's also an ESPER machine on the table near the couch. Ray's bedroom is down the hall.
- 83What do I do? You can feed Maggie by clicking on the counter. Then, head into Ray's bedroom. Ray will reflect on the day on the balcony, and then you'll regain control. Click on the bed to go to sleep and end Act I.
- 84Why this way? This concludes the first act of your investigation.
Tips
- Don't forget to check your KIA (Known Individual's Archive) regularly by left-clicking on Ray without a weapon drawn. It's your central hub for clues and suspect information.
- Always use all conversation threads when talking to NPCs. You never know what crucial piece of information might be hidden.
- Pay close attention to environmental details – the Shell Casings, the sushi wrapper, the candy bar – these are all important clues.
- When using the ESPER machine, take the time to zoom in on every part of the images. Details like jewelry or car models can be vital.
- The choice you make regarding Zuben in the alley (Choice #1 vs. Choice #2) can lead to different encounters and outcomes.
- Completion of Act I and progression to Act II.
- Gathered crucial evidence and identified initial suspects.
- Acquired a videodisk and a reference letter.
- Learned about the ESPER machine and its uses.
- Began to understand the world and lore of Blade Runner.
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