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Memory 01: 01 Playing Politics
Assassin's Creed Syndicate

Memory 01: 01 Playing Politics

Follow our walkthrough for Assassin's Creed Syndicate's 'Playing Politics' memory. Learn how to eavesdrop, chase targets, and complete optional objectives.

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Follow our walkthrough for Assassin's Creed Syndicate's 'Playing Politics' memory. Learn how to eavesdrop, chase targets, and complete optional objectives.

Alright, let's get started on 'Playing Politics,' the first memory in Sequence 07 of Assassin's Creed Syndicate. This one's pretty straightforward, mostly involving some stealthy eavesdropping and a couple of chases.

Walkthrough
  1. 1
    First things first, you'll need to head over to the 'Sinopean Club.' You'll see an objective marker pointing you in the right direction. Now, don't even think about walking through the front doors – the police there will get hostile immediately, and that's not what we want.
  2. 2
    Instead of going through the main gates, use your Rope Launcher to get up onto the roof of the club. Once you're up there, activate your Eagle Vision. This will let you tag the police patrolling the courtyard below, so you can keep an eye on their movements.
  3. 3
    When you see a clear path and no one's looking your way, drop down into the courtyard, aiming for the objective marker.
  4. 4
    The two guys you need to eavesdrop on will be standing in the middle of the courtyard, in a small, circular seating area surrounded by a low wall. Here's the catch: if you get too close, you'll be detected and fail the mission. You need to stay at a safe distance while they chat.
  5. 5
    Luckily, that circular wall is your best friend. Crouch behind it, and you'll be at the perfect distance to overhear their conversation. This wall is also key to staying hidden because a policeman will wander into the area while you're listening. Just keep crouching and moving around the wall, staying on the opposite side from him, and you'll remain undetected.
  6. 6
    Once the conversation wraps up, a cutscene will play.
  7. 7
    As soon as the scene ends, you'll be back outside the restricted area. A spy has been spotted and will appear as a yellow objective marker, making a run for it.
  8. 8
    Follow the objective marker into the park. When you get close enough, tackle the spy. This will trigger another cutscene.
  9. 9
    After that, you'll be in another chase sequence, this time needing to catch a sniper. You'll have to climb up onto the rooftops to pursue him.
  10. 10
    Here's the tricky part: this sniper will occasionally turn and shoot at you. Keep an eye out for the dodge prompt that appears above your character's head – you'll need to hit the [Y/Triangle] button at the right moment to avoid his shots.
  11. 11
    Once you've successfully tackled the sniper, the memory will be complete!
Tips
  • Using the Rope Launcher to get onto the roof is the easiest way to avoid the initial police presence.
  • Eagle Vision is crucial for keeping track of enemy patrols in the courtyard.
  • Don't underestimate the importance of that low circular wall for both eavesdropping and staying hidden.
  • Remember to hit the dodge button during the sniper chase – it's easy to get caught off guard if you're not paying attention.

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