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Frederick Abberline
Assassin's Creed Syndicate

Frederick Abberline

Learn about Frederick Abberline in assassins creed syndicate. Discover missions and tips to gain influence with this key associate.

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Learn about Frederick Abberline in assassins creed syndicate. Discover missions and tips to gain influence with this key associate.

Frederick Abberline is a key figure in the world of assassins creed syndicate, and gaining his trust and influence can unlock benefits and progress the narrative. While the provided source text does not detail specific rewards for increasing influence with him, it lists numerous missions and story arcs that likely involve or are related to him.

Missions and Story Arcs Involving or Related to Frederick Abberline:

  1. Sequence 02: Memory 01 - A Simple Plan
  2. Sequence 03: Interlude 01 - Taking Over Whitechapel
    • Part 02 - Abberline, We Presume
  3. Sequence 04: Memory 01 - A Spoonful of Syrup
  4. Sequence 04: Memory 02 - Unnatural Selection
  5. Sequence 04: Memory 03 - On the Origin of Syrup
  6. Sequence 04: Memory 04 - Cable News
  7. Sequence 04: Memory 06 - The Crate Escape
  8. Sequence 04: Memory 07 - Playing it by Ear
  9. Sequence 04: Memory 05 - Overdose
  10. Sequence 05: Memory 01 - Friendly Competition
  11. Sequence 05: Memory 02 - Research and Development
  12. Sequence 05: Memory 03 - Survival of the Fittest
  13. Sequence 05: Memory 04 - Breaking News
  14. Sequence 05: Memory 06 - The Lady with the Lamp
  15. Sequence 05: Memory 07 - A Room with a View
  16. Sequence 05: Memory 05 - End of the Line
  17. Sequence 06: Memory 01 - A Case of Identity
  18. Sequence 06: Memory 02 - A Spot of Tea
  19. Sequence 06: Memory 04 - One Good Deed
  20. Sequence 06: Memory 05 - A Thorne in the Side
  21. Sequence 06: Memory 03 - A Bad Penny
  22. Sequence 07: Memory 01 - Playing Politics
  23. Sequence 07: Memory 02 - The Bodyguard
  24. Sequence 07: Memory 03 - Driving Mrs. Disraeli
  25. Sequence 07: Memory 05 - Unbreaking the Bank
  26. Sequence 07: Memory 06 - Change of Plans
  27. Sequence 07: Memory 04 - Motion to Impeach
  28. Sequence 08: Memory 01 - Strange Bedfellows
  29. Sequence 08: Memory 02 - Triple Theft
  30. Sequence 08: Memory 03 - Fun and Games
  31. Sequence 08: Memory 04 - Final Act
  32. Sequence 09: Memory 01 - Double Trouble
  33. Sequence 09: Memory 02 - Dress to Impress
  34. Sequence 09: Memory 03 - Family Politics
  35. Sequence 09: Memory 04 - A Night to Remember
Tips for Gaining Influence
  • Completing the main story missions listed above is the primary way to advance your relationship with Frederick Abberline.
  • Pay attention to any side activities or specific objectives within these missions that might be highlighted as important for building rapport.
  • While not explicitly stated for Abberline, in assassins creed syndicate, influence with associates is generally gained through completing their associated missions and contributing to their goals within the game's narrative.

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