Learn about the Death Knight, Dreadlord, and Lich heroes in Warcraft III: Reforged, including their stats and abilities like Death Coil and Inferno.
Death Knight
- Damage: 25-35 (melee; hero)
- Speed: Average
- Armor: 4 (hero)
- Move speed: Fast
- Strength: 23 (primary attribute)
- Agility: 12
- Intelligence: 17
- Base hit points: 675
- Base mana: 255
The Death Knight is primarily a support hero. Its abilities are best focused on supporting your attack force. It is a very good choice as a first hero due to its ability to heal allies and itself, making it effective at supporting a small attack group.
- Death Coil: Heals for 200/400/600 hit points. This ability is recommended to max out first. It can be used to heal your units, saving money, but is not ideal for attacking due to mana limitations.
- Death Pact: Kills a friendly unit to heal the Death Knight for 100%/200%/300% of its hit points. This is useful if the Death Knight is taking significant damage. It is best used on Skeleton Warriors, which are easily summoned and not purchased. Avoid sacrificing higher-end units unless desperate.
- Unholy Aura: Increases movement speed by 10/20/30%, and life regeneration minorly/moderately/greatly of nearby units. This is a good all-around passive ability, especially for melee-focused armies or if using many Skeleton Warriors. It can help your warriors move in quicker and keeps your army alive longer. It is a good suggestion if the Death Knight's survivability is fine or if you are unsure what to get.
- Animate Dead: Raises 6 invulnerable dead units to fight for 40 seconds. This ability is incredible due to the units being immune. It is best used near corpses from powerful units and affects both enemy and friendly units. Ensure you hit six corpses to maximize its effectiveness. These units can be used to attack enemy bases, destroy main structures, and kill workers.
Dreadlord
- Damage: 22-32 (hero; melee)
- Speed: Fast
- Armor: 3 (hero)
- Move speed: Average
- Strength: 20 (primary attribute)
- Agility: 16
- Intelligence: 18
- Base hit points: 600
- Base mana: 270
The Dreadlord is an offensive hero with several useful offensive abilities. The ability to max first depends on your playstyle.
- Carrion Swarm: Sends bats to damage enemy units for 75/125/200 per unit. This is a nice basic area damage ability that does decent damage at its final rank. It is suggested for leveling first for good firepower support.
- Sleep: Puts an enemy unit to sleep for 20/40/60 seconds, costing 100/75/50 mana. This ability can be useful against heroes and can sleep multiple units in its final ranks. Attacking a unit wakes it up, making its use with Carrion Swarm challenging. If maxing this, it is suggested to save Carrion Swarm for last unless you don't mind waking units.
- Vampiric Aura: Nearby friendly units gain 15/30/45% of damage dealt as health. This is a better passive than the Death Knight's increased regeneration, making offense contribute to survivability. It is suggested as a secondary attribute, if not primary.
- Inferno: Calls down an inferno, dealing 50 damage and stunning land units for 4 seconds. The infernal lasts 180 seconds. The infernal is an extremely powerful melee unit with high HP, chaos damage, fast attack speed, and spell immunity. It also deals 10 damage per second to nearby land units. It cannot be healed due to spell immunity.
Lich
- Damage: 22-28 (hero; 600 range)
- Speed: Fast
- Armor: 2 (hero)
- Move speed: Average
- Strength: 15
- Agility: 14
- Intelligence: 20 (primary attribute)
- Base hit points: 475
- Base mana: 300
The Lich is an offensive caster hero capable of dealing significant damage. It is fragile and should be kept in the back. All abilities and its standard attack are ranged.
- Frost Nova: Attacks a target for 100 damage, and deals cold damage to nearby units for 50/100/150 nova damage. This ability is highly recommended to max first. It deals area of effect damage and slows multiple units simultaneously.
- Frost Armor: Creates a shield around a target friendly unit, adding 3/5/7 armor and slowing melee units that attack it. The appeal of this ability is limited, as 7 armor provides less damage reduction than it sounds, and the slow is a secondary effect.
- Dark Ritual: Sacrifices a friendly undead unit to convert 33/66/100% of its hit points into mana. This is a great ability to use on Skeleton Warriors summoned by Necromancers.
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