Complete walkthrough for Warcraft III: Reforged Chapter Five, 'The Hunter of Shadows'. Includes objectives, base defense strategies, unit compositions, and upgrade priorities.
Walkthrough
- 1Immediately train 3 more Peons. Relocate two lumber-gathering Peons from the southwest base to harvest gold at the main base, and pull both Peons off the main gold mine.
- 2Order each of the two initial Peons to assemble 2 Watch Towers at each base entrance: southwest (river entrance) and northwest.
- 3For the west entrance, build 12 Watch Towers vertically in front of the existing tower. For the north entrance, build 12 Watch Towers in front of the ledge with the two existing towers.
- 4Once a Peon at either entrance starts building a third Watch Tower, or when resources allow, pull a Peon off gold to assemble a fourth one at each entrance. The goal is four new towers at each entrance before the first attack.
- 5When the western bases are destroyed, you will be attacked simultaneously at both entrances. Save your game. Load all your Peons into the burrows at each entrance (7 total Peons: 4 on the north burrow, 3 on the south).
- 6Finish any remaining Watch Towers, but do not build more if you already have four at an entrance. Roll Peons into the burrows as they complete their tasks. Occupy the burrow on the south end of the path for each entrance.
- 7Send your regular units just in front of the south towers and keep Hellscream on the north side.
- 8When the attack occurs, position Hellscream in the middle of the north attack and use Bladestorm. Move around to engage ground units as much as possible.
- 9After the north attack, order your Watch Towers to focus on the Chimeras (two-headed flying units that spit acid).
- 10Once the south attack is cleared, move surviving units to the north and focus them on the Chimeras.
- 11If your defense is overwhelmed, reload your save and adjust unit positioning or Hellscream's Bladestorm usage.
- 12After the attack, reassign 5 Peons to the gold mine. Order one Peon to build a Great Hall near the north gold mine and another to repair/rebuild destroyed towers at either entrance. If towers on the ledge were destroyed, build new ones in front.
- 13Train five more Peons as gold comes in. Build more Watch Towers until the north Great Hall is complete. Rally Peons to the north gold mine. Keep one Peon at each entrance building towers.
- 14Keep Hellscream between the entrances to defend against attacks from either side. Use Bladestorm on decently sized attacks, otherwise save it for later.
- 15Once the Great Hall is completed, focus on upgrades: Ensnare and War Drums (Beastiary), Weapon and Damage upgrades (War Mill), Adept Training for Shamans and Witch Doctors, Berserker Strength for Grunts, Troll Regeneration (Barracks), Spiked Barricades, and Pillage (Great Hall).
- 16Begin training your attack group: 11 Grunts, 6 Headhunters, 2 Catapults, 4 Raiders, 1 Kodo Beast, 2 Shamans, and 2 Witch Doctors. Consider a second Barracks if gold allows.
- 17Continue upgrades, including Master Training for casters.
- 18Train units until you approach high upkeep. Save gold (around 2500) before crossing into high upkeep.
- 19Once in high upkeep, pull Peons off the gold mines. Continue defending against routine attacks, prioritizing Chimeras and Ballistas.
Tips
- Lumber is abundant from the previous mission, so focus on gold and base defense early on.
- Watch Towers are crucial for early defense. Overwhelm entrances with them.
- Hellscream's Bladestorm is a powerful ability that can decimate enemy ground forces. Use it strategically.
- Save your game before the major simultaneous attack to allow for retries if defense fails.
- Prioritize upgrades that enhance your army's survivability and damage output.
- The Kodo Beast's Devour ability can remove powerful enemy units from the fight.
- Shamans' Bloodlust can significantly boost your Grunts' attack power.
- Witch Doctors' Voodoo can disable enemy units or heal your own.
- Main Quests: Slay Cenarius, Destroy the Satyrs guarding the Chaos Well.
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