Explore the unique structures of the Night Elves in Warcraft III: Reforged, including the Tree of Life, Ancient of War, and more. Learn their stats, costs, and abilities.
Night Elf structures are distinct from other races in Warcraft III: Reforged. When an Ancient or Tree of Life is built, the Wisp is consumed. Other structures function similarly to Human and Orc buildings. Night Elf trees can uproot, gaining a slow melee attack for emergency defense, though their move speed is a significant drawback against ranged units. When uprooted, their armor changes to heavy, making them more vulnerable.
Tree of Life
- Damage: 41-50 (normal; melee)
- Speed: Slow
- Armor: 2 (fortified)
- Move Speed: Very slow
- HP: 1300
- Cost: 400 gold, 150 lumber
- Description: The main Night Elf structure. Trains Wisps. Entangles gold mines for harvesting. Upgrade available to increase Ancients' movement speed and armor.
Tree of Ages
- Damage: 49-60 (normal; melee)
- Speed: Slow
- Armor: 2 (fortified)
- Move Speed: Very slow
- HP: 1700
- Cost: 320 gold, 80 lumber (upgrade)
- Description: First upgrade to the Tree of Life, with increased hit points and damage.
Tree of Eternity
- Damage: 60-74 (normal; melee)
- Speed: Slow
- Armor: 2 (fortified)
- Move Speed: Very slow
- HP: 2000
- Cost: 350 gold, 120 lumber (upgrade)
- Description: Further upgrade to the Tree of Life, with more HP and damage.
Ancient of War
- Damage: 45-55 (normal; melee)
- Speed: Slow
- Armor: 2 (fortified)
- Move Speed: Slow
- HP: 1000
- Cost: 230 gold, 70 lumber (morph)
- Description: Trains Archers, Huntresses, and Ballistas. Provides upgrades for these units.
Hunters Hall
- HP: 1100
- Cost: 245 gold, 100 lumber
- Description: Contains Night Elf damage and armor upgrades, and an upgrade for improved vision at night.
Ancient Protector
- Uprooted Stats:
- Damage: 26-33 (normal; melee)
- Speed: Average
- Armor: 1 (heavy)
- Move Speed: Slow
- Rooted Stats:
- Damage: 45-54 (piercing; sometimes siege: 700)
- Speed: Slow
- Armor: 2 (fortified)
- Move Speed: Does not move
- HP: 600
- Cost: 160 gold, 80 lumber
- Description: The Night Elf defensive structure. Can uproot and move with a slow melee attack or root down for fortified armor and ranged/siege attacks. Has an ability to heal by consuming trees.
Moon Well
- HP: 600
- Cost: 175 gold, 40 lumber
- Description: Provides food (up to 10). Restores mana and health of friendly targets using its own mana. Mana regenerates only at night.
Altar of Elders
- HP: 900
- Cost: 300 gold, 100 lumber
- Description: Trains and resurrects heroes.
Ancient of Lore
- Damage: 41-50 (normal; melee)
- Speed: Slow
- Armor: 2 (fortified)
- Move Speed: Slow
- HP: 900
- Cost: 240 gold, 80 lumber (metamorphosis)
- Description: Trains caster units like Dryads and Druids of the Claw. Provides unit upgrades and adept training.
Ancient of Wind
- Damage: 38-46 (normal; melee)
- Speed: Slow
- Armor: 2 (fortified)
- Move Speed: Slow
- HP: 900
- Cost: 220 gold, 80 lumber (wisp morph)
- Description: Trains Hippogryphs and Druids of the Claw. Provides upgrades for Hippogryphs and adept training for Druids.
Chimera Roost
- HP: 1200
- Cost: 230 gold, 70 lumber
- Description: Trains Chimeras, a powerful air unit, and provides an upgrade for them.
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