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Part 35
Valkyria Chronicles 4

Part 35

Valkyria Chronicles 4 Part 35 walkthrough for Skirmish 6 Expert, detailing strategies for mortar lancers, ace kills, and camp captures.

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Valkyria Chronicles 4 Part 35 walkthrough for Skirmish 6 Expert, detailing strategies for mortar lancers, ace kills, and camp captures.

Walkthrough
  1. 1
    Deploy Raz with the ammo-depleting weapon to neutralize incoming mortar lancers heading for the main Allied camp. Alternatively, use interception fire, but ammo depletion requires only one shock.
  2. 2
    Utilize smaller Allied units, particularly female scouts and snipers (excluding Minerva), for surprise attacks from the front or side by aiming around corners or terrain.
  3. 3
    Send Minerva north and east up the ladder to eliminate targets from the roof.
  4. 4
    Form a southeast team with Azusa, Eileen, and Riley to capture the two South camps, defeat the ace/tanks, and proceed into the southeast manhole to assist in capturing the East camp and eliminating remaining leaders.
  5. 5
    Assign Claude and Gertrude to head East towards the east camp to destroy the Gatling, assault tank, and two leaders encountered along the way.
  6. 6
    Designate Raz and Kai for base defense to prevent the main camp from being captured.
  7. 7
    For Skirmish 6 Expert (3t), decide whether to take the antitank rifle down the West or East path, as it is crucial for destroying tank radiators.
  8. 8
    Utilize Grenadiers heavily to clear out enemy camps, accounting for potential randomness in enemy HP and camp/crouch defense.
  9. 9
    Send Claude and Jascha down the West path, destroying a rag crate, a scout, and a grenadier. Jascha should spot the scout on the northwest camp and the scout and shock on the Northeast camp from the Northwest high ground.
  10. 10
    Have Riley attempt to kill the Northwest and Northeast scouts with surprise attacks; if she fails, other grenadiers will finish them.
  11. 11
    Form an East team with Riley, Minerva, Eileen, Kai, and Louffe to quickly capture the Northeast camp.
  12. 12
    Eileen, Kai, and Louffe should advance to the Southmost part of the Southeast high ground. From there, Eileen destroys the ultimate tank, then crosses the chasm west to destroy the last two tanks and capture the Southwest and Southeast camps.
  13. 13
    Sending the antitank rifle down the West path is simpler, avoiding the ultimate tank and shock blockade on the southeast map. The East path is more complex but better for eliminating all leaders and tanks.
  14. 14
    Set the unit with the antitank rifle as leader to use direct command for multi-tank destruction in one turn.
  15. 15
    Distract the shock on the East high ground between the first and second ladders to conserve AP.
  16. 16
    To reach the southmost part of the Southeast high ground, distract and/or kill the shock near the ultimate tank.
  17. 17
    Sneak past the ultimate tank by taking the third ladder and running past the bunker, then disarm landmines leading to the fourth ladder.
  18. 18
    Position units by the Southeast wall, out of potential enemy sniper range, to avoid pursuit from nearby Lancers, even if visible.
  19. 19
    Be aware that reinforcements of random enemy types will begin dropping around the map after a certain number of enemies are killed.
  20. 20
    Clear the map as quickly as possible to prevent more enemies from advancing from the corners and reinforcements from dropping.
  21. 21
    Enemy AI activity is influenced by unit position, visibility, and captured bases. Fewer captured camps and units positioned further from camps result in more passive AI.
  22. 22
    Take advantage of enemy Lancer leaders leaving their sandbags to pursue units or Allied camps.
  23. 23
    Fire at enemies from across the map to alter their positions and enable surprise attacks.
  24. 24
    To kill the ace: Method 1 involves running a scout down the West path, hoping interception fire misses. Positioning units on the southeast part of the map and firing at the ace can make him face northeast, avoiding interception fire from West path scouts. Method 2 is to bring a sniper to the southeast and snipe the ace (5% Dodge); even if dodged, the ace turns northeast, allowing West path scouts to flank. Method 3 uses a grenadier from the Southwest high ground with at least 650 range, though this may not be a surprise attack.
  25. 25
    When targeting with Grenadiers from high ground, if units are too close, manual aiming is required, which can be difficult without visual verification via camera elevation.
  26. 26
    The mission can end with approximately 4 command points to spare, but every command point is likely needed.
Tips
  • Allied units with smaller character models have an easier time getting surprise attacks.
  • Female scouts and snipers (besides Minerva) tend to have the shortest and smallest models.
  • Sending the antitank rifle down the East path is more complicated but better if you're trying to kill all the leaders and tanks on the map.
  • Getting onto the southmost part of the Southeast high ground is difficult.
  • Unless your units are hidden on the southeast high ground, the nearby Lancers may attack on enemy turn.
  • Generally, the less camps you've captured, and the further away from the camps that your visible units are positioned, the more passive the AI will be.
  • Stage a full on assault and the AI will be very active.
  • Fire at enemies from across the map to make them change their position and sneak past them for surprise attacks.
  • Targeting with Grenadiers from the high ground is tricky.

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