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Part 24
Valkyria Chronicles 4

Part 24

Master Valkyria Chronicles 4 Skirmish 5 'Through the Fire' and Skirmish 6 'Across the Bridge' on Hard mode with detailed 3-turn and 4-turn strategies, unit deployments, and tips.

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Master Valkyria Chronicles 4 Skirmish 5 'Through the Fire' and Skirmish 6 'Across the Bridge' on Hard mode with detailed 3-turn and 4-turn strategies, unit deployments, and tips.

Walkthrough
  1. 1
    Skirmish 5 Hard (3t) - Through the Fire
    1. Turn 1: Use smoke on the main camp. Eliminate key targets. Load units into APC or retreat as needed. Position Claude and APC to blockade the northeast entrance, diverting enemy infantry.
  2. 2
    Turn 2: Eliminate the second wave of incoming enemies. Push towards the southeast and Northeast camps. Laurent destroys the assault tank and spots the southeast Grenadier. Minerva, Rita, Riley, and Laurent capture the southeast camp. Claude and APC head for the Northeast camp. Claude uses flames for surprise attacks and to finish the heavy tank.
  3. 3
    Turn 3: Use the southwest camp's cannon or a scout to break the fence and destroy the cannon. Minerva's team heads to the Southwest camp. APC heads to the Northwest camp. Riley provokes middle-map Grenadiers. Dan, Jascha, Gertrude, and Raz capture the Northwest camp, using surprise attacks on the ace.
  • Skirmish 5 Hard (4t) - Through the Fire
    1. Turn 1: Same as 3-turn strategy.
    2. Turn 2: Take more time. Fire a second smoke round instead of pushing Northeast and Southeast simultaneously. Ensure all incoming targets are eliminated.
    3. Turn 3: Capture Northeast and Southeast camps. Position for Northwest and Southwest camps. Be aware of enemy reinforcements from the northwest (shock) and southwest (scout) on enemy turn 3. Hide units from the scout.
    4. Turn 4: Capture Northwest and Southwest camps. Eliminate remaining enemies without taking damage.
  • Skirmish 6 Hard - Across the Bridge
    1. General Strategy: Capture the East Garrison to allow an Engineer and 2 Grenadiers to reach and capture the West Garrison. Deploy additional units from the West camp.
    2. Deployment:
      1. Kai (accuracy sniper rifle, ammo belt)
      2. Louffe (antiarmor mortar, 50 AP boots)
      3. Gertrude (accuracy Lance, +10 accuracy)
      4. Raz
      5. Claude (Brown rifle)
      6. Riley (Hartman mortar, +15 accuracy)
      7. Eileen (Brown rifle, volatile powder)
      8. Minerva (Brown rifle)
    3. Reserves: Laurent, Rita
    4. Turn 1: Kai moves up West steps to kill the ace and provoke the grenadier. This creates an opening for Minerva.
  • Tips
    • In Skirmish 5, units inside fire patches are considered hidden, allowing for surprise attacks.
    • APC defense upgrades can make it immune to damage from certain Gatling turrets and heavy/ultimate tanks when hit from the front. The final defense upgrade can reach 191-192 defense.
    • The enemy ace in Skirmish 6 has a 1% Dodge rating, making it easy to hit in the open.
    • Avoid the middle of Skirmish 5, which is covered by 3 Grenadiers; flank around the sides.
    • Crouched shock troops and Lancers near the main camp in Skirmish 5 do not move unless disturbed.
    • Completing Skirmish 5 Hard may yield the tier 5 Ace Lance with 2000 damage.

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