Skip to content
Part 16
Valkyria Chronicles 4

Part 16

Detailed walkthrough for Part 16 of Valkyria Chronicles 4, covering strategies for clearing missions 15a and 15b efficiently with optimal unit deployment and command point usage.

By ···10 min read·Multi-source verified
1 reading this guide  

Detailed walkthrough for Part 16 of Valkyria Chronicles 4, covering strategies for clearing missions 15a and 15b efficiently with optimal unit deployment and command point usage.

Walkthrough
  1. 1
    Mission 15a (2 Turn Clear): Deploy two tanks for reliable radiator shots. Use a triple lancer team, Claude, and Rita for the left and right flanks, respectively. Minerva heads southeast to deal with a reinforcement leader.
  2. 2
    Turn 1 (15a): Deal with remaining tanks. Rita resupplies and positions for the ace. Trigger reinforcements. Minerva and Ronald handle the two south leaders. Fire smoke and have Rita eliminate the ace. Finish the boss.
  3. 3
    Mission 15a (1 Turn Clear - Advanced): Send Claude north to deal with the ace and sniper. Reposition the Valkyria. Use direct command on Minerva to grenade the sniper leader. Load grenadiers, a lancer, and an engineer into the APC and head southwest to eliminate targets. Destroy the two tanks. Use 7 command points with grenadiers (Riley with ammo belt and a second grenadier, or Riley with accuracy accessory and two others) to destroy the boss.
  4. 4
    Mission 15b (3 Turn Clear): Utilize Riley and another grenadier for entrenched infantry, supported by an engineer. This mission requires more command points to eliminate all leaders and tanks, necessitating a 3-turn approach. Grenadiers are crucial due to high scout dodge rates and their ability to get surprise attacks.
Tips
  • Claude's cannon damage is equivalent to a tier 3 royal lance, making him a viable substitute lancer.
  • Deploying both tanks is recommended for reliability and taking no damage.
  • Minerva can handle a reinforcement leader without needing to carry Riley.
  • If R&D is available, firing over the wall with Riley is unnecessary.
  • Smoke can help Rita move in for a closer shot at the ace and avoid interception.
  • Bosses in 15a can perform a large AoE attack from enemy turn 2 onward; keep units out of the attack zone to prevent them from joining together.
  • The southwest quadrant of 15a is the easiest to take over and safe to stand on.
  • Riley requires 7 direct hits on the Vulcan's radiator in 15a. Using the ammo belt may require one resupply, while the accuracy accessory requires two.
  • Quadruple lancer attacks with 1450 damage lances are needed to approximate a single grenadier hit on the radiator.
  • Grenadiers are the most effective way to take out bosses at this stage of the game.
  • Non-leader scout dodge in 15b is up to 7%.
  • Clearing missions efficiently can result in bonus command points and a better overall score.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content