Learn how to use the VOID() Function in Transistor, including its active, upgrade, and passive slot effects, and explore all its powerful upgrade combinations.
VOID() is a Function in Transistor with Amplifying and Depressive properties. It can be used in Active, Upgrade, or Passive slots, each offering distinct benefits.
Active Slot: Cripples the target's defense and attack, stacking up to three times. A fully stacked target has its defense and attack increased to 175% for 4.3 seconds. Planning this function costs 15 Turn() Planning Cost.
Upgrade Slot: Augments the potency and effects of most Functions. Refer to UPGRADES for specific details.
Passive Slot: Increases the base damage output for each Function by 125%.
BK Info: While VOID() can be used to weaken enemies before attacking, it was often found to be used as a passive. It has many upgrade slots, but is best used passively or to weaken tough enemies when struggling.
UPGRADES
- VOID() + Breach(): VOID() will apply its effects in a much farther area.
- VOID() + Ping(): VOID() will be more efficient to plan during Turn() and faster in real time.
- VOID() + Load(): VOID() will affect an even wider area.
- VOID() + Flood(): VOID() will envelop the Target in a damage field that harms nearby Targets.
- VOID() + Get(): VOID() will draw nearby Targets toward the center of the effect.
- VOID() + Cull(): VOID() will launch Targets upwards in addition to the base effects.
- VOID() + Void(): VOID() will affect Targets for a much longer duration.
- VOID() + Mask(): VOID() will render the User undetectable while preparing the effect.
- VOID() + Tap(): VOID() will deal minor damage and siphon some life points from Targets.
- VOID() + Switch(): VOID() will briefly switch Targets allegiance to the User's.
- VOID() + Help(): VOID() will give affected Targets a 50% chance to not spawn Cells when eliminated.
- VOID() + Crash(): VOID() will stun and disrupt Targets, exposing vulnerabilities.
- VOID() + Jaunt(): VOID() will fire instantly be useable during Turn() recovery.
- VOID() + Spark(): VOID() will automatically stack multiple instances of its effects.
- VOID() + Bounce(): VOID() will chain between nearby Targets.
- VOID() + Purge(): VOID() will slow Targets, dealing damage over time in addition to the base effect.
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