Walkthrough for Transistor Performance Tests, detailing waves, enemies, and ability unlocks like Crash(), Ping(), and Spark().
Walkthrough
- 1Performance Test 1 of 7: This test has 3 waves. You start with Crash(), Ping(), and Spark(). Set up your passive and four ability slots as you wish; upgrading Spark() is recommended. Wave 1 features a Young Lady. After the wave, you receive the Load() ability, which is very powerful when used in the passive slot. Wave 2 consists of a Creep, a Bad Cell, and a Jerk, appearing sequentially. Use the arena's walls for evasion. Between waves, you gain 4 MEM (memory) and Breach(). Wave 3 includes more Creeps and another Jerk. The passive Load() ability is very helpful here. Completing this wave unlocks the music track "VANISHING POINT".
- 2Performance Test 2 of 7: This test has 5 waves. You begin with Crash(), Spark(), and Bounce(). Placing Bounce() in the passive slot for its shield and using Spark() for its range is a viable strategy. Wave 1 pits you against a single Young Lady. Wave 2 grants Ping() and 2 more MEM; adding Crash() and Ping() as upgrades is suggested. The enemies are another Young Lady and a Snapshot. Wave 3 provides Breach() and no other additions. You face four Snapshots and three Weeds; prioritize eliminating the Weeds first and use walls to isolate the Snapshots. Wave 4 gives you 2 more MEM and Jaunt(). Consider upgrading Spark() with Jaunt() and using Breach() to attack during Turn Recovery while maintaining the Bounce() shield. The enemies are a Weed, a Jerk, and a Young Lady; eliminate the Weed first, then use Breach() on the others while using Spark() for damage from a distance. Wave 5 provides 2 more MEM and Mask(). The final wave's enemies are tougher: four Snapshots and a Young Lady. Focus on the Young Lady first using Breach() and utilize the environment. Completing this wave unlocks the music track "CUT APART".
- 3Performance Test 3 of 7: This test has 7 waves. You start with Crash(), Breach(), and Purge(). Using Breach() and upgrading it with Crash() is a common setup. Wave 1 has a Clucker and a Fetch. Wave 2 grants 2 more MEM and Load(). The enemies are the same as Wave 1 but with an added Snapshot; the Fetch is the most dangerous enemy. Wave 3 provides 2 more MEM and Ping(). You face a Cheerleader, a Fetch, a Snapshot, and two Cluckers; quickly eliminate the Cheerleader in the lower right corner. Wave 4 gives 2 more MEM and Jaunt(). A strong setup includes Load() in the passive slot, Breach() with Jaunt() and Crash() upgrades (or Purge() instead of Crash() if memory allows). This wave features a Cheerleader, two Fetch enemies, and three Cluckers, and can be very difficult. Wave 5 provides 2 more MEM and Help(). The enemies are a Cheerleader, two Fetch, two Snapshots, and two Cluckers. Wave 6 grants 2 more MEM and Mask(). You will face two Cheerleaders, several Fetch, and several Cluckers; prioritize defeating the Cheerleaders. The final wave gives 2 more MEM and Switch() (or another ability). This wave includes more Cheerleaders, Fetch, and Cluckers. Completing this wave unlocks the music track "FORECAST".
- 4Performance Test 4 of 7: This test has 9 waves. Enemy and ability availability can be random. In the initial setup, Cull() was chosen to fight two Creeps and a Snapshot. Wave 2 provides 2 more MEM and another ability; Purge() was chosen as an upgrade to Cull(). Enemies include a Fetch, a Snapshot, a Clucker, and two Weeds. Wave 3 grants 2 more MEM and another ability. Diversifying abilities is recommended. With Purge() and Cull() as abilities, Crash() was upgraded to Purge() and Ping() to Cull(). Enemies were two Cheerleaders, a Fetch, a Creep, and a Snapshot. Wave 4 provides 2 more MEM and another random ability; Breach() was acquired and replaced Cull(). The enemies faced were still challenging.
Tips
- The enemies and abilities provided in the Performance Tests are subject to randomization, so strategies may need to be adapted.
- Utilize the arena's walls for evasion and strategic positioning against enemies.
- Prioritize specific enemy types, such as Weeds or Cheerleaders, as they can be more dangerous or disruptive.
- Load() in the passive slot is extremely powerful and recommended for early tests.
- Memory (MEM) upgrades are crucial for enhancing your abilities and expanding your loadout.
- Pay attention to the order in which enemies appear in waves to plan your attacks effectively.
- Don't be afraid to experiment with different ability combinations and upgrades to find what works best for your playstyle.
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