Complete Transistor's Planning Tests with this walkthrough. Learn strategies for each test, including enemy placement, ability usage, and efficient turn management.
The Planning Tests in Transistor challenge your strategic thinking and efficient use of turns. These tests are generally straightforward if you follow the specific steps. Each test introduces new abilities and enemy combinations, requiring you to adapt your approach.
Walkthrough
- 1Planning Test 1 of 7: Kill four Bad Cells. Start by moving to the top-left cell. Use Breach() aimed right to kill the top two cells. Then, move to the bottom-left cell and use Breach() aimed right to kill the remaining two. This utilizes your turn efficiently. Music Unlocked: STAINED GLASS.
- 2Planning Test 2 of 7: Defeat a single Jerk. You are given Crash() and Breach(). Position yourself behind the Jerk, then use Crash(), Breach(), Breach(). This sequence should be enough to defeat the wounded Jerk. Music Unlocked: TRACES.
- 3Planning Test 3 of 7: Kill five Bad Cells. Use Ping(). From the start, kill the lower-right cell. Move left and up, then use two Pings() on the two cells in that area. Finally, move north and use two more Pings() on the northern cells. Be mindful of your turn limit. Music Unlocked: SANDBOX.
- 4Planning Test 4 of 7: Defeat six Bad Cells separated by a wall. You are given Load() and Crash(). Stand at the wall, place a packet with Load(), and use Crash() to launch it over the wall, aiming for the center. This may require a few attempts. Music Unlocked: GOLD LEAF.
- 5Planning Test 5 of 7 (New Game+): Defeat three Fetch enemies. You are given Get() and Tap(). Use Get() on each Fetch to pull them in, then use Tap() twice on each. Music Unlocked: THE SPINE (INSTRUMENTAL).
- 6Planning Test 6 of 7 (New Game+): Defeat two Cheerleaders and a Clucker. You are given Crash(), Flood(), Load(), and Jaunt(). Get behind a Cheerleader and use Crash(). Then, use Load() to create a packet, followed by another Crash() to launch it, destroying the remaining enemies. Alternatively, use Flood() on each enemy. Music Unlocked: V_n_sh_ng P__nt.
- 7Planning Test 7 of 7 (New Game+): Defeat a full-health Jerk 3.0. You are given Crash(), Void(), Mask(), and Cull(). Get behind the Jerk, place a Void() on the ground, and use Cull() twice. The combination of backstab damage and the Void() effect should be sufficient. Music Unlocked: _n C_rcl_s.
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