Learn how to effectively use the CULL() ability in Transistor, including its base stats, upgrade paths, and passive effects. Get the most out of this powerful ability!
Alright, let's talk about CULL(). This is one of those abilities that hits hard but costs a pretty penny to use, especially in Planning mode. Honestly, it's so expensive that I mostly found myself using it as a base for upgrades rather than a primary attack. However, it does have a neat little passive effect that can be pretty useful if you're brave enough to get up close and personal during a Turn().
Base Stats:
- Type: Destructive, Kinetic
- Active Slot: Strikes nearby Targets upward with tremendous force.
- Base Damage: 225
- Turn() Planning Cost: 70
- Special Effect: Upward Impact
Upgrade Slot: This is where CULL() really shines. You can use it to boost the kinetic impact or extend the effect duration of most other Functions.
Passive Slot: This is the interesting part! While you're executing a Turn(), CULL() will actually harm Targets that you make contact with. Pretty neat, right?
New Active Function (when CULL() is in a Passive Slot):
- Check(): Base Damage: 150, Turn() Planning Cost: 10
BK Info: As mentioned, CULL() is a high damage, high cost ability. That cost is a real killer, making it tough to justify using it frequently unless you've got a lot of Planning Cost to spare. The passive is its most unique feature, rewarding aggressive play during Turn().
UPGRADES
Here's a look at how CULL() can be upgraded when combined with other Functions:
- Cull() + Breach(): Cull() will gain twice as much range.
- Cull() + Ping(): Cull() will be more efficient to plan during Turn() and faster in real time.
- Cull() + Load(): Cull() will be slightly storage and deal damage in a blast radius.
- Cull() + Flood(): Cull() will leave behind a damage trail in the wake of the attack.
- Cull() + Get(): Cull() will hold Targets and Cells in place rather than striking them upward.
- Cull() + Cull(): Cull() will strike Targets with even more force and upward velocity.
- Cull() + Void(): Cull() will deal significantly more damage to Targets.
- Cull() + Mask(): Cull() will deal greater backstab damage to Targets.
- Cull() + Tap(): Cull() will siphon more life points from the Target.
- Cull() + Switch(): Cull() will briefly switch Targets allegiance to the User's.
- Cull() + Help(): Cull() will gain a 50% chance to prevent Cells from spawning.
- Cull() + Crash(): Cull() will stun and disrupt Targets, exposing vulnerabilities.
- Cull() + Jaunt(): Cull() will be useable during Turn() recovery.
- Cull() + Spark(): Cull() will cause chaotic blasts in the target area.
- Cull() + Bounce(): Cull() will chain-react to multiple nearby Targets.
- Cull() + Purge(): Cull() will slow Targets, dealing damage over time.
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