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FLOOD()
Transistor

FLOOD()

Learn about the FLOOD() Function in Transistor, including its base stats, upgrades, and passive abilities. Perfect for dealing with enemies in tight spaces.

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Learn about the FLOOD() Function in Transistor, including its base stats, upgrades, and passive abilities. Perfect for dealing with enemies in tight spaces.

Function Details:

Active Slot: Project a storm sphere that disintegrates Targets in its path.

  • Base Damage: 60 per Sec
  • Life Span: 4.5 Sec
  • Turn() Planning Cost: 25

Upgrade Slot: Enhance most Functions with lingering destructive effects. View UPGRADES for specific details.

Passive Slot: Regenerate life points when Turn() is not recovering.

  • Life Regen: 5 per Sec
  • Max Life Restored: 50%

BK Info: Flood() is like throwing out a whirlwind and seeing what is dumb or foolish enough to step into it. It is fantastic for killing things that rush you, or in narrow or tight spaces. The Passive for it is decent too. All around a good pick, so try it out wherever you wish.

UPGRADES

Flood() + Breach(): Flood() will fire farther and with more velocity.

Flood() + Ping(): Flood() will be more efficient to plan during Turn() and faster in real time.

Flood() + Load(): Flood() will deal more damage in a wider area of affect.

Flood() + Flood(): Flood() will leave a damage trail in its wake.

Flood() + Get(): Flood() will draw in Targets as it applies damage.

Flood() + Cull(): Flood() will deal greater damage and launch Targets upwards.

Flood() + Void(): Flood() will deal more damage and persist much longer.

Flood() + Mask(): Flood() will very briefly render the User undetectable.

Flood() + Tap(): Flood() will siphon some life points from Targets in its path.

Flood() + Switch(): Flood() will temporarily switch Targets allegiance but no longer apply damage.

Flood() + Help(): Flood() will gain a 50% chance to prevent Cells from spawning.

Flood() + Crash(): Flood() will briefly make Targers more vulnerable to other Functions.

Flood() + Jaunt(): Flood() will be useable during Turn() recovery.

Flood() + Spark(): Flood() will fan out several smaller storm spheres.

Flood() + Bounce(): Flood() will travel slightly faster and chain between Targets.

Flood() + Purge(): Flood() will apply damage over time in addition to the base effect.

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