Master all six Speed Tests in Transistor with this comprehensive guide. Learn strategies, ability loadouts, and tips to defeat enemies within the time limits and unlock new music.
This guide covers the six Speed Tests in Transistor, challenges that require you to defeat a specific set of enemies within a time limit. Each test unlocks new music upon completion.
Speed Test 1 of 6
Time Limit: 32 seconds
Enemies: 4 Creeps, 8 Bad Cells
Abilities: Crash() with Breach(), Bounce() with Mask()
Strategy: Group enemies together and use Crash() with Breach() to hit multiple targets in a line. Bounce() can be used for Bad Cells that try to run. Smart use of turns and grouping enemies will ensure you have enough time.
Music Unlocked: IN CIRCLES
Speed Test 2 of 6
Time Limit: 48 seconds
Enemies: 1 Jerk, 1 Young Lady, 4 Weeds
Abilities: Get(), Load() with Jaunt()
Strategy: Load() is key, as it spawns explosive packages. Lure the Jerk near a Weed to kill both. If the Young Lady is present, lure the Jerk and Young Lady together to detonate the packages. Gather the cells dropped by the Young Lady immediately to prevent them from becoming Bad Cells. There is ample time for this test.
Music Unlocked: INTERLACE
Speed Test 3 of 6
Time Limit: 24 seconds
Enemies: 2 Cheerleaders, 2 Snapshots
Abilities: Load() with Breach(), Ping() with Jaunt()
Strategy: Ping() can be used out of Turn(). Start by taking out the Cheerleader in the lower left, which protects a Snapshot. Use a Turn to place a packet near the Snapshot and use Ping() to detonate it. Repeat this process for the Cheerleader/Snapshot pair on the right. Ping() being usable out of Turn makes this test easier.
Music Unlocked: DORMANT
Speed Test 4 of 6
Time Limit: 64 seconds
Enemies: 4 Snapshots, 3 Fetch, 3 Cluckers
Abilities: Purge() with Flood(), Void() with Ping()
Strategy: Void() weakens enemies, making them take more damage. Purge() deals damage over time with a tail effect from Flood(). The strategy is to apply Void() to an enemy, then Purge(), and then run away. Start in the upper left to avoid Fetch enemies and kill the Clucker there. Move counter-clockwise, applying Void() and Purge() to enemies, then retreat. Void() is an AoE, which helps. Dodge attacks and manage your time carefully, as this test is tight.
Music Unlocked: GATELESS
Speed Test 5 of 6
Time Limit: 56 seconds
Enemies: 4 Man enemies
Abilities: Ping() with Mask(), Cull(), Jaunt() with Crash()
Strategy: To defeat a Man enemy in one go: get close, pause for your turn, Jaunt() through them to crash them, then use 3-4 Pings() followed by Cull(). After the turn, immediately run away and use Jaunt() if they get too close. This is the most challenging part. Once your turn refills, find the next Man enemy and repeat. This test is fairly easy if you master the one-turn takedown.
Music Unlocked: OLD FRIENDS
Speed Test 6 of 6
Note: This test is likely only available on a New Game + playthrough.
Time Limit: 50 seconds
Enemies: 2 Cluckers, 2 Cheerleaders, 4 Weeds, 1 Young Lady, 1 Creep, 2 Fetch, 1 Man, 2 Snapshots, 1 Jerk
Abilities: Tap() with Load() upgrade (wide AoE), Help() with Flood(), Mask() with Jaunt()
Strategy: This is the hardest test. Use Tap() wisely. Summon Help() and move north to take out a Weed, two Cluckers, and a Cheerleader with Tap(). Use Tap() in-turn to finish off any remaining enemies. Head south, letting your dog distract enemies while your turn recharges. Engage two Snapshots, a Weed, and a Cheerleader. Use three Taps() while grouped to kill the Snapshots and Cheerleader. The Weed will need to wait. Use Mask() and stay south. A Fetch and Jerk may be present. Once charged, summon a dog in real-time and take out the Weed and other enemies. The combined effort should defeat even a Jerk. Continue clockwise. The Young Lady is a major threat; fight her near Weeds, as a single Tap() can eliminate both. Beware of the cells the Young Lady drops; collect them quickly, ideally using a Turn.
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