Master the PING() Function in Transistor! Learn about its base stats, upgrade paths, and how to best utilize this rapid-fire ability for quick damage and utility.
Alright, let's talk about PING() in Transistor. This is one of the early Functions you'll get, and it's all about rapid-fire kinetic charges. Think of it as your go-to for quick, consistent damage in a straight line. It's not going to hit like a truck, but it's reliable.
Base Stats:
- Active Slot: Fires rapid kinetic charges in a straight line.
- Base Damage: 15 per shot
- Shots per Second: 4
- Turn() Planning Cost: 10
Now, PING() really shines when you start slotting in upgrades. You can use an Upgrade Slot to make it more efficient, reducing that Turn() planning cost and speeding up its real-time firing. Or, you can use a Passive Slot to get a massive boost to your Turn() movement distance – 200% further, to be exact. This lets you reposition much more effectively after planning a move.
The designer's notes mention that PING() is a quick, rapid-fire ability with low damage. They personally prefer it in an upgrade slot, or sometimes not at all, but it's definitely got its uses, especially for quickly chipping away at enemies or setting up other Functions.
Upgrade Paths:
This is where PING() gets really interesting. You can combine it with almost any other Function to get some wild effects:
- PING() + Breach(): Makes PING() fire faster and with more velocity.
- PING() + Ping(): Makes PING() more efficient to plan during Turn() and faster in real time.
- PING() + Load(): PING() gets a bit stronger and deals area-of-effect damage on impact. Handy for groups!
- PING() + Flood(): Leaves a damage trail behind each shot. Great for area denial.
- PING() + Get(): Pulls enemies towards you and increases PING()'s damage at longer ranges.
- PING() + Cull(): Increases PING()'s damage and sends enemies flying upward. Good for crowd control.
- PING() + Void(): Significantly boosts PING()'s damage. Pure offense.
- PING() + Mask(): Increases backstab damage. If you can get behind them, you'll hit harder.
- PING() + Tap(): Siphons life points from the target. A little bit of sustain for you.
- PING() + Switch(): Briefly turns enemies to your side. Chaos!
- PING() + Help(): Gives you a 50% chance to prevent Cells from spawning. Useful for avoiding those annoying little guys.
- PING() + Crash(): Makes enemies more vulnerable to other Functions for a short time. Great for setting up combos.
- PING() + Jaunt(): Lets you use PING() even during Turn() recovery. More actions, more flexibility.
- PING() + Spark(): Fires multiple projectiles that are more damaging up close. A close-range burst.
- PING() + Bounce(): Chains PING() shots to multiple nearby targets. Excellent for dealing with swarms.
- PING() + Purge(): Slows enemies down and deals damage over time. Good for control and sustained damage.
As you can see, PING() is a really versatile Function that can be adapted to many different playstyles depending on the upgrades you choose. Experiment with these combinations to see what works best for you!
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