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PURGE()
Transistor

PURGE()

Learn how to effectively use the PURGE() function in Transistor. Discover its base effects, upgrade synergies, and strategic applications for taking down tough enemies.

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Learn how to effectively use the PURGE() function in Transistor. Discover its base effects, upgrade synergies, and strategic applications for taking down tough enemies.

Alright, let's talk about PURGE(). This one's a real workhorse, especially if you like watching enemies slowly melt away. It's a corrosive, slowing attack that's surprisingly cheap to use and has a ton of potential with upgrades, making it fantastic for those bigger, tougher foes and even bosses.

Think of PURGE() as a seeking parasite that burrows into your target and dismantles them from the inside. Its base effect is pretty solid: it deals 120 damage over 3.0 seconds, slows the target by a hefty 70%, and only costs 20 Turn() Planning Cost. That's a great deal for the control and damage you get!

But PURGE() isn't just about its base stats. It shines even brighter when you start combining it with other Functions through its upgrade slots.

PURGE() Upgrades

Here’s where things get really interesting. You can slot PURGE() into an upgrade slot on other Functions, or slot other Functions into PURGE() to modify it. Let’s break down what happens when you combine PURGE() with other Functions:

  • PURGE() + Breach(): Makes your PURGE() shots fly farther and faster. Great for hitting targets from a safer distance.
  • PURGE() + Ping(): Makes planning PURGE() in Turn() mode more efficient and speeds up its real-time execution. You'll be able to set up more attacks quicker.
  • PURGE() + Load(): Now, when PURGE() hits, it'll affect enemies in a small blast radius around the impact point. Perfect for dealing with groups that are close together.
  • PURGE() + Flood(): This leaves a damaging trail in the wake of your PURGE() attack. Imagine a line of corrosive goo chasing your enemies!
  • PURGE() + Get(): Your PURGE() parasite will now pull the target towards you after hitting. This can be great for repositioning enemies or bringing them into a more advantageous spot for you.
  • PURGE() + Cull(): Adds a burst of damage right on impact, on top of the damage over time. More immediate punch!
  • PURGE() + Void(): Extends the duration of both the slow and the damage over time. Makes your enemies suffer for longer.
  • PURGE() + Mask(): Temporarily banishes the target while still applying damage over time. They're out of the fight for a bit and still taking damage.
  • PURGE() + Tap(): This is a lifesaver! PURGE() will now restore your health over time while it's working on the target.
  • PURGE() + Switch(): A really unique one – PURGE() will briefly turn enemies against each other. They won't take damage, but they'll fight amongst themselves.
  • PURGE() + Help(): Gives you a 50% chance to prevent those annoying Cells from spawning. Less clutter, less danger.
  • PURGE() + Crash(): Stuns and disrupts targets, making them vulnerable. Great for setting up follow-up attacks.
  • PURGE() + Jaunt(): Lets you use PURGE() even during Turn() recovery. More flexibility in combat flow.
  • PURGE() + Spark(): Launches two smaller parasites that can hit multiple targets. Good for spreading the corrosive effect.
  • PURGE() + Bounce(): Your PURGE() parasite can now pass through targets, potentially hitting more than one. Great for lining up enemies.
  • PURGE() + Purge(): If the original parasite is eliminated, it'll respawn and seek out another target. This makes your PURGE() attack incredibly persistent.

Passive Slot: PURGE() can also act as a passive ability, automatically retaliating when you get hit. It deals 10 damage with a range of 650. It's not its strongest use, but it's a nice little bonus if you've got the slot free.

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