Learn how to use the MASK() Function in Transistor, including its Active, Upgrade, and Passive Slot effects, and discover its powerful upgrade combinations.
MASK() is a Subversive, Concealing Function in Transistor. It offers distinct benefits when slotted into Active, Upgrade, or Passive slots.
Active Slot: Conceals the User's physical self, amplifying the next action taken. Grants 6.3 seconds of User Stealth and 200% Stealth Damage. Usable during Turn() Recovery.
Upgrade Slot: Raises the potency of most Functions when backstabbing. View UPGRADES for specific details.
Passive Slot: Become undetectable and faster after eliminating Targets. Grants Stealth on Target Elimination, 125% Move Speed, and lasts for 2.0 seconds.
BK Info: MASK() shines as an active ability, providing time to hide between Turn() during recovery. It's very handy against bosses and harder enemies, with a nice bonus damage.
UPGRADES
- Mask() + Breach(): Mask() stays in effect for twice the duration.
- Mask() + Ping(): Mask() gains a faster cooldown between uses.
- Mask() + Load(): Mask() creates a damaging blast around the User when activated.
- Mask() + Flood(): Mask() leaves a damage trail in the User's wake for the effective duration.
- Mask() + Get(): Mask() draws in surrounding Targets for the effect duration.
- Mask() + Cull(): Mask() knocks back surrounding Targets for the effect duration.
- Mask() + Void(): Mask() doubles the power of the next attack when under the effect.
- Mask() + Mask(): Mask() causes the User's next action to be even more potent.
- Mask() + Tap(): Mask() provides bonus LifeSteal for the next User attack.
- Mask() + Switch(): Mask() temporarily turns surrounding Targets' allegiance to the User's when activated.
- Mask() + Help(): Mask() leaves behind a User copy in addition to the base effect.
- Mask() + Crash(): Mask() stuns and disrupts nearby Targets in addition to the base effect.
- Mask() + Jaunt(): Mask() raises User speed and Turn() recovery speed in addition to the base effect.
- Mask() + Spark(): Mask() automatically launches a powered-up Spark() when the effect ends.
- Mask() + Bounce(): Mask() releases several Bounce() bolts in addition to the base effect.
- Mask() + Purge(): Mask() spawns several Purge() parasites in addition to the base effect.
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