Learn about CRASH(), a disruptive and reliable early-game Function in Transistor. Details on base stats, upgrades, and passive effects.
CRASH() is an early-game Function in Transistor, characterized by its disruptive and reliable nature. It is effective at harming and exposing nearby targets but can become less useful as more advanced moves become available.
Base Stats:
- Active Slot: Harm and disrupt nearby Targets, exposing vulnerabilities.
- Base Damage: 50
- Stun Duration: 2.1 Sec
- Turn() Planning Cost: 20
- Upgrade Slot: Cause most Functions to stun and disrupt Targets.
- View UPGRADES for specific details.
- Passive Slot: Gain damage resistance and immunity to all slowing effects.
- Immunity to Slow, Disable
- User Damage Resisted: 25%
BK Info: Crash() is your first, basic move. "Reliable" is a great word for it. It is rather slow as you gain more moves, and has no rage whatsoever, so you'll likely find yourself replacing it by mid-game.
Upgrades:
- Crash() + Breach(): Crash() will fire further and with more velocity.
- Crash() + Ping(): Crash() will be more efficient to plan during Turn() and faster in real time.
- Crash() + Load(): Crash() will be slightly stronger and deal damage in a blast radius.
- Crash() + Flood(): Crash() will leave a damage trail in the wake of the attack.
- Crash() + Get(): Crash() will pull Targets to the User and deal more damage at longer range.
- Crash() + Cull(): Crash() will deal more damage and send Targets flying upward.
- Crash() + Void(): Crash() will deal significantly more damage to Targets.
- Crash() + Mask(): Crash() will deal greater backstab damage to Targets.
- Crash() + Tap(): Crash() will siphon some life points from the Targets.
- Crash() + Switch(): Crash() will briefly switch Targets allegiance to the User's.
- Crash() + Help(): Crash() will gain a 50% chance to prevent Cells from spawning.
- Crash() + Crash(): Crash() will stun and make Targets vulnerable for twice the duration.
- Crash() + Jaunt(): Crash() will fire instantly and become useable during Turn() recovery.
- Crash() + Spark(): Crash() will fan out multiple projectiles that are more damaging at close range.
- Crash() + Bounce(): Crash() will chain to multiple nearby Targets.
- Crash() + Purge(): Crash() will slow Targets, dealing damage over time.
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