Learn how to use BREACH() in Transistor, from its base stats and upgrades to powerful combos. Get the most out of this essential early-game function!
Alright, let's talk about BREACH(). This is one of those core functions you get super early in Transistor, and honestly, it's fantastic. It's your go-to for hitting enemies from a distance, and it's super useful both in real-time combat and when you're planning out your moves in Turn(). Think of it as your reliable opener – you can pepper enemies from afar, then dive into Turn() mode to finish off a whole line of them.
Stats & Functionality:
- Base Damage: 100
- Range: 800 (That's pretty far!)
- Turn() Planning Cost: 42 (This is how much planning energy it uses)
- Active Slot: Lets you pierce through targets with serious force from a long way off.
- Upgrade Slot: This is where things get wild. Upgrading BREACH() can make its Functions way faster and increase their range. You'll want to check the specific UPGRADES section for the nitty-gritty on each one.
- Passive Slot: Gives you more juice for planning moves in Turn(). Specifically, it boosts your Turn() Planning by 120%, meaning you can string more actions together.
BK Info: Seriously, don't sleep on BREACH(). Its range is great, it's quick, and you get it right at the start. It's perfect for initiating combat in real-time and then setting up some killer combos in Turn() mode, especially against enemies lined up nicely.
UPGRADES:
This is where BREACH() really shines. Mixing it with other Functions can totally change how it works. Here’s the rundown:
- BREACH() + BREACH(): Makes your BREACH() shots bounce off walls. Handy for tricky angles.
- BREACH() + PING(): Makes planning BREACH() during Turn() way more efficient and speeds it up in real-time.
- BREACH() + LOAD(): Gives BREACH() a bit more punch and makes its damage hit in a small explosion.
- BREACH() + FLOOD(): Leaves a trail of damage behind as the BREACH() shot travels. Great for covering your escape or hitting enemies that move.
- BREACH() + GET(): Pulls enemies towards you when hit and increases damage at longer ranges.
- BREACH() + CULL(): Makes BREACH() hit harder and sends enemies flying upwards.
- BREACH() + VOID(): Significantly boosts BREACH()'s damage. Pure power.
- BREACH() + MASK(): Increases the damage BREACH() does when hitting an enemy from behind (backstab).
- BREACH() + TAP(): Lets BREACH() steal a bit of health from enemies. Essential for survivability.
- BREACH() + SWITCH(): Briefly makes enemies you hit fight for you. Chaos!
- BREACH() + HELP(): Gives you a 50% chance to stop those annoying Cells from spawning.
- BREACH() + CRASH(): Stuns enemies and exposes their weaknesses, making them easier to hit.
- BREACH() + JAUNT(): Makes BREACH() fire instantly and lets you use it again faster, even during Turn() recovery.
- BREACH() + SPARK(): Fires multiple projectiles that are stronger when you're up close.
- BREACH() + BOUNCE(): Makes BREACH() chain to multiple nearby enemies. Great for crowd control.
- BREACH() + PURGE(): Slows enemies down and deals damage over time.
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