Learn how to use the LOAD() Function in Transistor. Discover its damage, area-of-effect, upgrades like Breach() and Flood(), and passive abilities for maximum impact.
LOAD() is an explosive, area-effect Function in Transistor. It allows you to form volatile Packets that can be detonated for a large blast.
Active Slot: Form a volatile Packet. Strike the Packet to produce a large blast. Packet Damage: 250, Packet Blast Radius: 300, Turn() Planning Cost: 50.
Upgrade Slot: Increase the area-of-effect of most Functions. View UPGRADES for specific details.
Passive Slot: Generate volatile Packets instantly at regular intervals. Packets Spawn Automatically with a Spawn Cooldown of 10 Sec.
BK Info: Load() is a big damage dealer if its packets hit an enemy. They have a large blast radius, and you can hit packets at enemies like a baseball, even during a turn. The Passive ability is a bit unusual. The upgrade offers good AoE potential for most other Functions.
UPGRADES
Load() + Breach(): Load() will form Packets at long range.
Load() + Ping(): Load() will be more efficient to plan during Turn() and faster in real time.
Load() + Load(): ???
Load() + Flood(): Load() will form self-immolating Packets engulfed in damage fields.
Load() + Get(): Load() will form Packets that draw in nearby Targets.
Load() + Cull(): Load() will deal more damage and send Targets flying upward.
Load() + Void(): Load() will form Packets that are even more destructive.
Load() + Mask(): Load() will form Target-banishing Packets and briefly conceal the User.
Load() + Tap(): Load() will form Packets that restore some life points when detonated.
Load() + Switch(): Load() will form Packets that briefly switch Targets allegiance to the User's.
Load() + Help(): Load() will form Packets with a 50% chance to prevent Cells from spawning.
Load() + Crash(): Load() will form Packets that stun Targets, exposing vulnerabilities.
Load() + Jaunt(): Load() will detonate automatically and be useable during Turn() recovery.
Load() + Spark(): Load() will fire several multiple smaller Packets at a time.
Load() + Bounce(): Load() will form Packets that explode into riccocheting bolts.
Load() + Purge(): Load() will form Packets that apply damage over time.
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