Learn how to use Jaunt() in Transistor effectively, from its basic evasive maneuvers to powerful upgrade combinations. Get the most out of this essential early-game ability.
Alright, let's talk about JAUNT(). This is one of the first moves you'll get, and it's super handy for getting yourself out of a tight spot. Think of it as your quick escape button when things get a little too hot.
At its core, JAUNT() lets you instantly zip forward a short distance. It's got a recovery time of 0.75 seconds, and planning it costs 10 Turn() points. The cool thing is, you can actually use it even when you're in Turn() recovery, which is a lifesaver.
There are a few ways to slot JAUNT() to make it even better:
- Active Slot: This is the basic use – it just transports you forward.
- Upgrade Slot: This is where JAUNT() really shines later on. By combining it with other Functions, you can unlock some seriously powerful effects, letting you use other abilities while you're recovering from Turn(). This is where it becomes absolutely godly.
- Passive Slot: Slotting it here speeds up your recovery after using Turn() by 125%, making you ready for action even faster.
BK Info: As the description says, use it to get away from bad situations at first. But trust me, as you get more comfortable with the game, its real power comes from the upgrades. Being able to use other key Functions during Turn() recovery is a game-changer.
JAUNT() Upgrades
These upgrades let you combine JAUNT() with other Functions to create some wild effects. Here's what you can do:
- JAUNT() + BREACH(): JAUNT() will damage any targets in its path.
- JAUNT() + PING(): Planning JAUNT() during Turn() becomes more efficient.
- JAUNT() + LOAD(): JAUNT() will deal damage in an area around where you land.
- JAUNT() + FLOOD(): JAUNT() leaves a damage trail behind you as you move.
- JAUNT() + GET(): JAUNT() creates a gravity well at your starting point, pulling in nearby enemies.
- JAUNT() + CULL(): JAUNT() launches enemies upward in an area around your destination.
- JAUNT() + VOID(): JAUNT() briefly boosts your damage output.
- JAUNT() + MASK(): JAUNT() makes you briefly undetectable.
- JAUNT() + TAP(): JAUNT() heals you when you use it.
- JAUNT() + SWITCH(): JAUNT() instantly turns nearby enemies to your side for a short time.
- JAUNT() + HELP(): JAUNT() leaves behind a copy of yourself.
- JAUNT() + CRASH(): JAUNT() stuns and disrupts enemies, making them vulnerable.
- JAUNT() + JAUNT(): Using JAUNT() twice in quick succession speeds up your Turn() recovery even more.
- JAUNT() + SPARK(): JAUNT() rains Spark() particles along your path.
- JAUNT() + BOUNCE(): JAUNT() has a faster cooldown but travels a shorter distance.
- JAUNT() + PURGE(): JAUNT() spawns a Purge() parasite at your origin point.
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