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-HARD: The code is 9271
Silent Hill 3

-HARD: The code is 9271

Navigate Silent Hill 3's challenging hospital and amusement park sections. This guide details item locations, boss strategies, and puzzle solutions for the HARD difficulty.

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Navigate Silent Hill 3's challenging hospital and amusement park sections. This guide details item locations, boss strategies, and puzzle solutions for the HARD difficulty.

Walkthrough
  1. 1
    From the oven, get the CREMATED KEY and go up to 1F.
  2. 2
    Take a right, follow the hall to the end, and use the CREMATED KEY to pass through the Day Room to the patient wing.
  3. 3
    Enter room C4, use the PLASTIC BAG (WITH BLOOD) on the altar, and descend the ladder.
  4. 4
    Defeat Leonard.
  5. 5
    Heather will pick up the TALISMAN in the cutscene.
  6. 6
    Exit the room and the hospital through the front lobby doors.
  7. 7
    Head back to Jack's Inn and re-enter room 106 in the far right corner.
  8. 8
    After the cutscene, exit the parking lot, take a left, and keep running past Pete's Bowl-O-Rama until time fast-forwards.
  9. 9
    Head through the door ahead at the Lakeside Amusement Park.
  10. 10
    Enter the souvenir shop by the sidewalk sign.
  11. 11
    Move to the back left of the shop, then run to the back right to make the shelf fall.
  12. 12
    Grab the ROLLER COASTER KEY from the tin box.
  13. 13
    Leave the shop and pass through the brown door at the end of the path.
  14. 14
    Take a left, climb up Mountain Coaster, and use the ROLLER COASTER KEY to access the control room.
  15. 15
    Turn the ride off and run the tracks until the cutscene plays.
  16. 16
    Go through the left door and enter Borley Haunted Mansion.
  17. 17
    Make your way through the house as quickly as possible.
  18. 18
    When the body drops from the roof, turn around and move through the small door.
  19. 19
    Exit through the other door in the spike hallway (hold R2 to lower Heather to avoid spikes on Hard Action Level).
  20. 20
    Follow these directions for both red glow hallways: Left, right, left, right, quick right, left, right, quick left, through the door.
  21. 21
    Take a left and pass through the narrow path ahead on the right to the next area.
  22. 22
    Follow forward, take a left, and head through two gates to the small theatre.
  23. 23
    Take a right and grab the CHAIN on the bleachers and the RED SHOE on the stage.
  24. 24
    Return back through the previous two gates and follow ahead to the Swing Rocket ride.
  25. 25
    Attach the CHAIN to the left gate door, then attach the other side to the metal bar on the center column of the ride.
  26. 26
    Start the ride from the small control room and pass through the door.
  27. 27
    After meeting Douglas, go through the gate in front of you and enter the Fortune House on your right.
  28. 28
    Grab the DOLL HEAD deeper in the room, then exit and pass through the next door to Marchen Travel.
  29. 29
    Place the DOLL HEAD in the left doll's hand and the RED SHOE by the right doll.
  30. 30
    Follow the left path through the wooden door and then the left green door.
  31. 31
    Head left into the pathway and through the left gate at the end.
  32. 32
    Head over to the carousel and board it.
  33. 33
    Kill all 11 horses.
  34. 34
    Defeat the Memory of Alessa.
  35. 35
    Enter the path on the other side of the carousel and go through the door at the end.
  36. 36
    Enter the Church through the next door.
  37. 37
    Get the "EYE OF NIGHT" TAROT CARD on the altar and go through the door by the piano.
  38. 38
    Pass through the left door at the end of the hall and exit through the other door.
  39. 39
    Head through the left door and examine and move the painting once the bloody footprints reach it.
  40. 40
    Pass through the door, the next hallway, then enter the library via the final door in the elevator hall.
  41. 41
    Get the "MOON" TAROT CARD on the back left table.
  42. 42
    Return to the elevator hall and descend to the lower level.
  43. 43
    Head through the right end door and get the "HANGED MAN" TAROT CARD from the center gurney in the morgue directly ahead.
  44. 44
    Return to the elevator hall and move through the second last door on the other side.
  45. 45
    Head through the final door in the next hall and pass through the large room on your left to the south hall.
  46. 46
    Move down the hall until the angle shifts, then examine and open the wall door once the bloody footsteps reach it.
  47. 47
    Grab the "FOOL" TAROT CARD in the Aglaophotis book inside Alessa's hospital room.
  48. 48
    Return back through the large room to the previous hall, then take a left and enter Alessa's bedroom at the left end.
  49. 49
    Get the BRASS KEY from the butterfly display on the wall and return back to the elevator hall through the two end hallway doors.
  50. 50
    Take the elevator to the upper level and pass through the hallway just right of the elevator to the first bloody footstep hall.
  51. 51
    Take Heather's left, pass through the door, take a right, and pass through the transforming whiteboard room.
  52. 52
    Use the BRASS KEY to pass through the door just ahead.
  53. 53
    Enter the room at the very end of the hall on the right side and get the "HIGH PRIESTESS" TAROT CARD.
  54. 54
    Return back to Alessa's bedroom on the lower level -- exit back to the previous hall, pass through the right transforming classroom, take a left through the...
Tips
  • When fighting Leonard, try to go for shots from behind or the side. Stay away from him while he's getting up. Continuously shoot him while he's on the ground. Rinse and repeat until he dies.
  • When fighting the Memory of Alessa, if she has a firearm, stay close to her to avoid getting shot. Bait her into attack and then blast her, or use the Katana strategy mentioned in the regular walkthrough if you don't have the ammo. Repeat on all forms to end the battle.
  • In Borley Haunted Mansion, some doors can be passed through without waiting for the narrator in an Extra New Game.
  • When fighting the carousel horses, the Shotgun is quickest if you have the ammo; otherwise, use your best melee weapon.
  • The CHURCH MAP is available on the wall in the hallway after getting the "EYE OF NIGHT" TAROT CARD.
  • Forgive the lady in the confessional if going for the Possessed ending (not recommended for speed).
  • The CASSETTE TAPE is available in the right room but is unnecessary.
  • The "BOOK: OTHERWORLD LAWS" is given to you by Vincent in a cutscene in the library.
  • (DOUGLAS'S NOTEBOOK is available on the chair just inside the Fortune House).

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