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University: (2)
Sid Meier’s Civilization VII

University: (2)

Unlock the secrets of Sid Meier's Civilization VII with our comprehensive University guide. Learn about new features, ages, yields, and settlement mechanics to dominate the game.

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Unlock the secrets of Sid Meier's Civilization VII with our comprehensive University guide. Learn about new features, ages, yields, and settlement mechanics to dominate the game.

Walkthrough
  1. 1
    Ages: The game is divided into three distinct Ages: Antiquity, Exploration, and Modern. Each age has unique tech and civic trees. Civilizations are bound to one age and can transform into new ones during Age transitions, influenced by leaders, previous civilizations, and gameplay elements (e.g., owning 3 Horse resources might grant access to Mongolia in the Exploration Age). Players face a temporary 'Crisis' during each Age shift, requiring negative policies to balance the game and prevent snowballing.
  2. 2
    Influence Yield: A new yield type called 'Influence' is introduced, used for conducting diplomacy with other civilizations.
  3. 3
    Rivers: Rivers are now categorized into small and navigable. Both types run through tiles rather than along their edges. Navigable rivers can be traversed by Naval Units and embarked Units.
  4. 4
    Settlements: Settlements are now divided into Cities and Towns. All settlements, except the Capital, start as Towns, which cannot produce anything independently.
Tips
  • Pay close attention to the Age transitions and the 'Crisis' mechanic; managing negative policies effectively can be crucial for maintaining balance.
  • Leverage the new 'Influence' yield to forge strong diplomatic relationships or to gain an advantage in negotiations.
  • Understand the strategic implications of navigable rivers for unit movement and trade routes.
  • Plan your early game to efficiently upgrade Towns into productive Cities.

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