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Flight1:
Sid Meier’s Civilization VII

Flight1:

Navigate the early stages of Sid Meier's Civilization VII with our detailed guide to Flight1, covering new features like Ages, Influence, Rivers, and Settlements.

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Navigate the early stages of Sid Meier's Civilization VII with our detailed guide to Flight1, covering new features like Ages, Influence, Rivers, and Settlements.

Walkthrough
  1. 1
    Begin in the Antiquity Age with your Capital as a Town.
  2. 2
    Understand that each Age has unique tech and civic trees.
  3. 3
    Your leader's choices will determine which civilization you can transform into for the next Age (e.g., Augustus leading Rome might become Normans in the Exploration Age).
  4. 4
    Specific gameplay elements, like owning 3 Horse resources, can unlock new civilization options (e.g., Mongolia in the Exploration Age).
  5. 5
    Prepare for a temporary 'Crisis' during each Age shift, which requires adding negative policies to balance gameplay.
  6. 6
    Utilize the new 'Influence' yield type for diplomatic interactions.
  7. 7
    Navigate rivers, which now run through tiles and are categorized as small or navigable.
  8. 8
    Manage your Settlements, which start as Towns and must be developed into Cities to produce anything independently.
Tips
  • Pay close attention to leader choices and resource acquisition to unlock desired Age transitions.
  • Strategically manage your 'Influence' to gain diplomatic advantages.
  • Adapt to the 'Crisis' mechanic during Age shifts to maintain a balanced game.
  • Develop your Towns into Cities to unlock their full production potential.

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