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Medicine:
Sid Meier’s Civilization VII

Medicine:

Learn about the Medicine social policy in Civilization VII. Discover its effects on unit healing and how it fits into your Antiquity Age strategy. Get tips for using this policy effectively.

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Learn about the Medicine social policy in Civilization VII. Discover its effects on unit healing and how it fits into your Antiquity Age strategy. Get tips for using this policy effectively.

Hey there! So, you're diving into Civilization VII and want to know about the 'Medicine' social policy. It's a pretty straightforward one, but definitely useful, especially in the early game. Medicine is an Antiquity Age social policy. Its main perk is pretty simple: it makes your Units heal an extra +5 HP. That might not sound like a ton, but trust me, those little bits of extra healing can make a big difference in keeping your armies in the fight longer, especially during those early wars or when you're exploring dangerous territory. ### Strategy Honestly, the 'Strategy' section here is a bit empty right now. It's basically an open invitation for players like you to share their insights! If you find a cool way to use Medicine, or if it synergizes particularly well with certain units or other policies, feel free to jump in and edit the page. Your wisdom could help a lot of other players! ### See also Just a heads-up, this page also links to the 'Medicine' policy in other Civilization games, in case you're curious how it's changed over the years. It also has a link back to the main list of social policies for the Antiquity Age, which is where you'll find Medicine. You can check out other policies like Castes "Castes (Civ7)"), Honor "Honor (Civ7)"), and Hospitality "Hospitality (Civ7)") from that same era.

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