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Cities built in different spots:
Sid Meier’s Civilization VII

Cities built in different spots:

Learn how Sid Meier’s Civilization VII city placement affects growth and production, from Grass with shield to Desert with oasis.

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Learn how Sid Meier’s Civilization VII city placement affects growth and production, from Grass with shield to Desert with oasis.

Walkthrough
  1. 1
    Grass and river: Cities will start growing okay but produce slowly.
  2. 2
    Ground: Cities will grow okay and produce a little faster than grass.
  3. 3
    Desert: Cities will have serious trouble with food and growing.
  4. 4
    Forest: Cities will grow slowly and produce faster.
  5. 5
    Mountains: Cities will have the worst growth but good production.
  6. 6
    Jungle, swamp, hills, tundra, arctic: Cities will have slow growth and production.
  7. 7
    Ocean: Building a city in the ocean is not possible.
  8. 8
    Grass with shield: Cities will have good growing and decent production.
  9. 9
    River with curve: Cities will have the same effects as grass with a shield.
  10. 10
    Ground with horse: Cities will have good growing and great production.
  11. 11
    Desert with oasis: Cities will have great growing and decent production.
  12. 12
    Forest with deer: Cities will have great growing and production.
  13. 13
    Jungle with pearl: Cities will grow slowly and give science quicker.
  14. 14
    Swamp with oil drop: Cities will grow slowly and produce very fast.
  15. 15
    Hills with coal: Cities will grow okay without the production bonus.
  16. 16
    Mountain with gold: Cities will have the worst growth and great production of trade and science.
  17. 17
    Reindeer, seal: Cities will have okay growth and no production bonus.
Tips
  • Consider the terrain and any available features before settling a new city to optimize its early game performance.
  • Features like shields, horses, oases, deer, pearls, oil drops, coal, and gold can significantly alter a city's output.
  • For example, a desert tile might seem undesirable, but an oasis can turn it into a location with great growing and decent production.

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