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Jungle:
Sid Meier’s Civilization VII

Jungle:

Sid Meier’s Civilization VII Jungle tiles offer +50% defense and 1 food, but can be modified to Grass or Railroads for better yields.

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Sid Meier’s Civilization VII Jungle tiles offer +50% defense and 1 food, but can be modified to Grass or Railroads for better yields.

Walkthrough
  1. 1
    Jungle tiles yield 1 food and 0 build points.
  2. 2
    Trade points from jungle are usually none, but pearl spots can yield 3 or 4 points.
  3. 3
    With democracy/republic and a road, pearl spots yield 5 trade points.
  4. 4
    With a railroad, pearl spots yield 7 trade points.
  5. 5
    The move cost on jungle tiles is 2.
  6. 6
    Jungle tiles provide a +50% defense bonus.
  7. 7
    It is not recommended to have many jungle tiles early in the game due to low yields.
  8. 8
    Pearl resources are the primary benefit, allowing for accelerated early expertise development.
  9. 9
    Consider converting common jungle spots to grass tiles in the future.

Modifying Jungle Tiles:

  1. To Grass: Takes 15 turns. Subsequent irrigation on the same spot takes 10 turns. This process can lead to a level 28 city with 2 or 3 modifications.
  2. To Road: Costs 4 turns. This is primarily recommended for accessing pearl resources.
  3. To Railroad: Costs 8 additional turns after road construction. This is also mainly worthwhile for pearl resources.

Maximum Usage: At best, jungle tiles can provide 1 food and 7 trade points.

Tips
  • Do not be afraid to turn common jungle spots to grass tiles later in the game.
  • Focus on modifying jungle tiles for pearls, especially when building roads or railroads.

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