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Tundra:
Sid Meier’s Civilization VII

Tundra:

Learn about Tundra in Sid Meier’s Civilization VII: food gain, move cost, and railroad implications. Max food is 4 with reindeer.

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Learn about Tundra in Sid Meier’s Civilization VII: food gain, move cost, and railroad implications. Max food is 4 with reindeer.

Tundra tiles in Sid Meier’s Civilization VII are generally considered unfavorable. While they cannot be transformed into other terrain types, their primary utility lies in the food they can provide. A reindeer tile yields 1, 2, or 3 food, which can be increased to 4 with the addition of a railroad and an ideal government. Build and trade gains are 0. The move cost for units on tundra is 1, and there are no defensive bonuses (+0%).

If you wish to avoid tundra from the start of your game in Sid Meier’s Civilization VII, select warm maps. However, if tundra tiles appear near the poles and are adjacent to strategically valuable locations, they can potentially support a decent city.

Tips
  • The only significant advantage of tundra is the food from reindeer, especially when enhanced by railroads and an ideal government.
  • Building a road on tundra takes 4 turns, and a railroad takes 8 turns, making them primarily worthwhile only for reindeer tiles.
  • The maximum food output from a tundra tile is 4, achievable with reindeer, a railroad, and an ideal government.

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