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Forest:
Sid Meier’s Civilization VII

Forest:

Learn about Sid Meier’s Civilization VII Forest tiles: food, build, trade, move cost, and defense bonuses. Max usage: 4 food, 3 build.

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Learn about Sid Meier’s Civilization VII Forest tiles: food, build, trade, move cost, and defense bonuses. Max usage: 4 food, 3 build.

Walkthrough
  1. 1
    Forest tiles are a primary build spot, especially early in the game.
  2. 2
    They can hinder city raising but are useful for faster unit building and preventing quick growth when avoiding riots.
  3. 3
    Forest tiles can be modified into other improvements.

Forest Tile Values:

  • Food: Base 1. Deer spots are worth 2 on Despotism/Anarchy, 3 on other governments, and 4 with these governments and a railroad.
  • Build: Base 2. Worth 3 with a railroad.
  • Trade: Base 0.
  • Move Cost: 2.
  • Defense: +50%.

Modifying Forest Tiles:

  • Ground (Irrigation): Costs 5 turns to turn into better trade spots. Requires an additional 5 turns to irrigate for better food gain.
  • Road: Costs 4 turns. Does not significantly change tile values.
  • Railroad: Costs 8 turns. Increases build points from 2 to 3.

Maximum Usage: An ideal Forest spot is worth 4 food and 3 build points.

Tips
  • Consider building on Forest tiles for faster unit production, even though they may initially hinder city placement.
  • Upgrading Forest tiles with a railroad is highly recommended for increased build points.
  • The maximum potential of a Forest tile is 4 food and 3 build points, achievable with specific government types and a railroad.

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