Learn how to use the Solar Collector orbital unit in Civilization VII (Beyond Earth) to boost your Energy yield and support your cities. A beginner's guide.
Hey there! Let's talk about the Solar Collector, an orbital unit in Civilization: Beyond Earth. Think of it as a handy orbital power generator. ### Game Info * What it is: A utility satellite. * Requires: You'll need the Photosystems "Photosystems (CivBE)") technology to build it. * Yield: It gives you +1 Energy "Energy (CivBE)") per tile it orbits. * City Bonus: Plus, any city within its range gets a +20% Energy "Energy (CivBE)") boost! * Lifespan: It lasts for 60 turns. * Range: It covers 1 tile around it. Basically, the Solar Collector is great for giving your Energy "Energy (CivBE)") production a nice bump, especially in cities that might not have room for other, more specialized satellites. ### Civilopedia Entry The Solar Collector builds on designs from earlier satellites like the Orbital Laser and Miasmic Condenser. It's essentially an orbital solar panel that converts sunlight into Energy "Energy (CivBE)") and beams it down. Even though some energy is lost in transmission, it's efficient enough to be very useful. It can provide Energy "Energy (CivBE)") for a specific city and also for all of your owned tiles within its range. ### Stats at a Glance | Solar Collector | | :-: | | !Solar Collector "Solar Collector")Orbital Unit in _[Beyond Earth](https://civilization.fandom.com/wiki/Beyond_Earth "Beyond Earth")_ | | Required | [![Photosystems](
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