Learn about the 'walking tank' trait in Dungeon Keeper, its strengths, how to recruit it, and its high gold cost.
This creature, appearing as a level 10 avatar in the last single-player level, possesses immense physical strength equal to the Horned Reaper and an nearly endless supply of health. It is an excellent trainer and good researcher but cannot scavenge. With the Protect and Heal spells, it is even harder to defeat.
To recruit this powerful ally, you must first imprison it. Then, cast the "Heal" spell approximately thirty to forty times at its highest level to completely restore its health. After healing, place it in the Torture room. Eventually, it will change sides and join you, becoming the most powerful creature in your possession, though it costs nearly 5000 gold per payday.
- Be aware that this creature is capable of slaying entire groups of your creatures if you do not take care.
- The only significant threat to this creature might be boulder traps.
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