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Traits (20)
Dungeon Keeper

Traits (20)

Learn about the Archer trait in Dungeon Keeper, best for guard posts and manufacturing, but weak in close combat.

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Learn about the Archer trait in Dungeon Keeper, best for guard posts and manufacturing, but weak in close combat.

Walkthrough
  1. 1
    The Archer trait is reasonable at manufacturing.
  2. 2
    It is great for putting on Guard posts (stations).
  3. 3
    It is terrible in close range combat.
  4. 4
    The Archer is lightly armored with only medium strength, making it at its best from a distance.
  5. 5
    An individual arrow doesn't do much damage, but combined with Speed, Slow, and the guided missile, this adversary can cause a great deal of damage to its opponents.
  6. 6
    If converted (meaning if you convert an enemy creature to join your dungeon), they may get annoyed if the workshop is too small for him to work in.
Tips
  • Utilize the Archer's ranged advantage by placing them on Guard posts or in manufacturing areas.
  • Avoid engaging Archers in direct, close-range combat where their weaknesses are exposed.
  • Consider the size of your workshop when converting creatures with this trait to prevent annoyance.

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