Learn about the Archer trait in Dungeon Keeper, best for guard posts and manufacturing, but weak in close combat.
Walkthrough
- 1The Archer trait is reasonable at manufacturing.
- 2It is great for putting on Guard posts (stations).
- 3It is terrible in close range combat.
- 4The Archer is lightly armored with only medium strength, making it at its best from a distance.
- 5An individual arrow doesn't do much damage, but combined with Speed, Slow, and the guided missile, this adversary can cause a great deal of damage to its opponents.
- 6If converted (meaning if you convert an enemy creature to join your dungeon), they may get annoyed if the workshop is too small for him to work in.
Tips
- Utilize the Archer's ranged advantage by placing them on Guard posts or in manufacturing areas.
- Avoid engaging Archers in direct, close-range combat where their weaknesses are exposed.
- Consider the size of your workshop when converting creatures with this trait to prevent annoyance.
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