Skip to content
Traits (2)
Dungeon Keeper

Traits (2)

Learn how to effectively use the Flying creature in Dungeon Keeper, from its early-game utility to advanced strategies like spreading disease.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn how to effectively use the Flying creature in Dungeon Keeper, from its early-game utility to advanced strategies like spreading disease.

Alright, let's talk about the Flying creature, often called a 'Fly'. You'll actually meet these guys pretty early on in your Dungeon Keeper career. They're super cheap to create, which is nice, but honestly, they're not much stronger than your basic Imps. Their main early-game gig is exploring those unmapped parts of your dungeon, helping you expand your territory faster.

Now, don't get too attached to them. Flies are pretty weak and won't be much help in the later stages of the game. If you end up with one in a high-level dungeon, a good move is to slap it into your Torture chamber or Graveyard. This way, you can turn it into a stronger undead creature. The good news is, Flies are pretty chill and don't seem to get annoyed easily, so they're easy to keep happy.

Here's a neat trick for later levels: you can infect a Fly with the 'Disease' spell and send it flying towards your enemy's dungeon. It'll definitely get killed, but if your opponent doesn't have a Temple to cleanse their creatures, they're going to lose their whole army to the infection. Just a heads-up though, if you've got Spiders hanging around, keep them away from your Flies. They tend to go at each other if they're forced to share the same Lair. You could let them fight it out, and the Spider usually wins unless it's a really high-level Fly against a weak Spider. But, dead bodies can really annoy your other creatures, so it's probably best to just remove the Fly from your dungeon before it causes more trouble.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content