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Call-to-Arms
Dungeon Keeper

Call-to-Arms

Learn about the Call-to-Arms spell in Dungeon Keeper, costing 1-8 gold per second and attracting nearby creatures.

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Learn about the Call-to-Arms spell in Dungeon Keeper, costing 1-8 gold per second and attracting nearby creatures.

Walkthrough
  1. 1
    Cast the spell to place a flag pole on any visible tile.
  2. 2
    Nearby creatures will ignore their current tasks and move towards the flag pole.
  3. 3
    This allows you to guide your creatures effectively through new territory.
Tips
  • Casting the spell on ground that hasn't been claimed as yours costs a lot of money (1, 2, 3, 4, 5, 6, 7, 8 gold per second). Casting on your own tile costs 0 gold per second.
  • If the call range is maximized, teleporting creatures (like the Vampire and Dark Mistress) automatically jump towards the location.
  • This can be beneficial for attacking the Dungeon heart immediately after revealing its location.
  • An AI-controlled Keeper can pinpoint your Dungeon heart and place the flag without exploring the area, allowing CPU-controlled teleporting creatures to jump to that position.

Details:

  • Cost: 1, 2, 3, 4, 5, 6, 7, 8 gold per second; 0 if cast on own tile.
  • Research value: 7400
  • Location: Any visible tile.
  • Chant: "Aggresum actractus"

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