Learn about the Call-to-Arms spell in Dungeon Keeper, costing 1-8 gold per second and attracting nearby creatures.
Walkthrough
- 1Cast the spell to place a flag pole on any visible tile.
- 2Nearby creatures will ignore their current tasks and move towards the flag pole.
- 3This allows you to guide your creatures effectively through new territory.
Tips
- Casting the spell on ground that hasn't been claimed as yours costs a lot of money (1, 2, 3, 4, 5, 6, 7, 8 gold per second). Casting on your own tile costs 0 gold per second.
- If the call range is maximized, teleporting creatures (like the Vampire and Dark Mistress) automatically jump towards the location.
- This can be beneficial for attacking the Dungeon heart immediately after revealing its location.
- An AI-controlled Keeper can pinpoint your Dungeon heart and place the flag without exploring the area, allowing CPU-controlled teleporting creatures to jump to that position.
Details:
- Cost: 1, 2, 3, 4, 5, 6, 7, 8 gold per second; 0 if cast on own tile.
- Research value: 7400
- Location: Any visible tile.
- Chant: "Aggresum actractus"
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