Dungeon Keeper secrets guide covering neutral rooms, creatures, and specials. Learn about the inaccessible Workshop and Gem seam.
Walkthrough
- 1Begin by securing the nearby gold and excavating east to find a Skeleton (level 10) and Increase Level specials.
- 2Use the Skeleton to break through the door above the portal and defeat the 2 Archers (level 5).
- 3Fortify a narrow path just above point '1' on the map by claiming the portal, digging three tiles left, and excavating down to the bottleneck. Fortify the bottom wall to create a safe zone.
- 4This fortification prevents the yellow Keeper from reaching you and allows safe access to nearby gold.
- 5It is recommended to secure the Workshop and Gems early, despite the creature limit of 15, as Boulders are crucial for attacking stronger enemies, and Lava Traps can form protective barriers.
Tips
- The Workshop is not available in this level due to a script error, making the nearby Gem seam difficult to access for early funding.
- The map contains many small crevices with elite heroes that are not intended to be tunneled into, and their locations are random.
- The map includes neutral rooms: Workshop and Graveyard.
- Neutral creatures include: Troll (level 10), 2x Skeleton (level 10), Vampire (level 8), Horned Reaper (level 10).
- Dungeon specials available are: 2x Steal Hero, 2x Increase Level, Reveal Map.
- The yellow Keeper has a creature limit of 40, while you are limited to 15 creatures.
- The yellow Keeper's heart is the objective, but the Keeper may defeat itself by tunneling into a pocket north of its gold vein containing 2 Monks (level 10) and 4 Samurai (level 8), who can then enter the Heart room and defeat the Keeper.
- The Graveyard is guarded by 5 Knights (level 10), making it a challenging target with only 15 creatures.
- Boulders are presented as a viable option for overcoming strong enemies.
- Lava Traps can be used to create protective barriers.
- The intended strategy may involve using Boulder Traps to reach the Graveyard, then acquiring Vampires by defeating heroes with more Boulder Traps, obtaining the Destroy Walls spell, followed by Reveal Map, and finally defeating the yellow Keeper.
- The map is noted for having numerous traps placed close together, requiring a 'Dragon tank' or careful use of Imps.
- Some areas with traps lead to only a 'Steal Hero' special, which may not be worth the effort.
- The map's design and testing are questioned, but it is still beatable despite being a nuisance.
- The Hero Keep (marked as 'K') contains five rooms with Boulders: 3x Samurai (level 8), 2x Barbarian (level 10); 3x Samurai (level 8) with 72 Gold pots and Lightning Traps; 6x Barbarian (level 10); 5x Monk (level 8) with a Skeleton (level 10) to the left; 3x Samurai (level 8), 2x Barbarian (level 10) with a Steal Hero special.
- Hero locations are detailed with specific creature types and levels, including Archers (level 5, 6, 8, 9), Monks (level 10, 6, 8), Samurai (level 8, 10), Barbarians (level 7, 8, 10), Thieves (level 5), Dwarfs (level 6, 7, 5), Wizards (level 6, 7), Witches (level 8), Knights (level 10), Giants (level 10).
- Specific points of interest on the map include Gem seams, Gold (G), Lava streams, Portals (P), the Heart (H), Skeletons (S), Horned Reapers (H), Trolls (T), Vampires (V), and Graveyards.
- Special map features include 'Disease' (d), 'Destroy Walls' (D), 'Increase Level' (I), 'Lightning' (L), Hero Keeps (K), Reveal Map (R), Steal Hero (s), and excavated paths (-).
- Point 14 requires 'Destroy Walls' to enter and contains 4x Samurai (level 10), Reveal Map, Lightning/Boulder/WoP traps.
- Point 13 has 3x Wizard (level 7) and approximately 20 Lightning/Lava/WoP traps.
- Point 8 contains 1x Giant (level 10), 2x Samurai (level 10), and 63x Gold pots.
- Point 7 has 5x Knights (level 10) and a Boulder near the Graveyard.
- Point 5 has 4x Wizard (level 6), 3x Witch (level 8), 4x Barbarian (level 8), and Lightning traps.
- Point 1 has 2x Monk (level 10), 4x Samurai (level 8), and 2 unaligned Boulders to the east.
- The map is described as not feeling properly designed or play-tested but is still beatable.
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