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Secrets (9)
Dungeon Keeper

Secrets (9)

Navigate the challenging Secrets (9) level in Dungeon Keeper. Learn strategies to defeat hero invasions, manage creature lairs, and exploit dungeon specials for victory.

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Navigate the challenging Secrets (9) level in Dungeon Keeper. Learn strategies to defeat hero invasions, manage creature lairs, and exploit dungeon specials for victory.

Walkthrough
  1. 1
    Initial Setup: Activate "Must Obey" immediately to boost creature efficiency and reduce training time. Separate your Lairs: sell the northeastern lair and consolidate into one large workshop. Place Vampires/Warlocks in one lair, Bile Demons/Skeletons in another. Put Dragons and Mistresses in the Training Room, Bile Demons in the Workshop, and Warlocks in the Library. Lock one entrance to the Library with a wooden door to prevent Imps from being killed by Warlock spells (Fireball/Meteor). Dig out all accessible gold south of your Treasure Room, avoiding the large crevice to the bottom right.
  2. 2
    Defend Against Invasions: The first hero invasions begin after approximately 6-7 minutes. Pause the game upon starting to plan your initial steps. You start with 11 creatures, so act quickly to prepare.
  3. 3
    Hero Doors: Hero Doors -2 and -1 can be avoided by not excavating towards them. The enemies they spawn do not include Tunneller dwarfs, so they cannot reach your dungeon if you maintain this separation.
  4. 4
    Advance Through the Dungeon: After surviving the initial waves, slowly advance towards the heroes' dungeon Heart.

Dungeon Specials:

  • 3x Increase Level
  • Steal Hero
  • Reveal Map
  • Resurrect Creature

Neutral Creatures:

  • Hellhound (5)
  • Orc (5)
  • Skeleton (7)
  • Mistress (9)
  • Dragon (9)

Map Key:

  • G: Gold
  • `: Excavated path
  • P: Portal
  • H: Heart
  • +: Increase level
  • S: Steal Hero
  • R: Reveal Map
  • s: Skeleton (7)
  • M: Mistress (9)
  • D: Dragon (9)
  • O: Orc (5)
  • H: Hellhound (5)
  • .: Lava/Water

Numbered Areas & Contents:

  • 1: 1x Giant (5), "Speed"
  • 2: 2x Archer (6), 3x Barbarian (4), 35 gold pots
  • 3: 2x Wizard (7), 2x Samurai (5), 4x Giant (6), "Invisibility", "Protect", Increase Level
  • 4: 3x Archer (4), 35 gold pots
  • 5: 2x Dwarf (5), "Heal"
  • 6: 2x Monk (2), 3x Fairy (3)
  • 7: 1x Witch (6), 26 gold pots
  • 8: 2x Thief (8), 31 or 47 gold pots
  • 9: 2x Dwarf (6), 2x Fairy (7)
  • 10: 2x Fairy (5), 4x Archer (6)
  • 11: 4x Barbarian (7), 2x Skeleton (6), Increase Level
  • 12: 2x Archer (5), 2x Fairy (5), 46 gold pots
  • 13: 16x Dwarf (4)
  • 14: 3x Wizard (8), 2x Archer (6), 2x Monk (7)
  • 15: 1x Samurai (6), 1x Wizard (7), 28 gold pots
  • 16: 3x Wizard (6), 2x Fairy (7)
  • 17: 3x Monk (6), 2x Giant (7), 2x Samurai (7)
  • 18: 2x Wizard (7), 4x Fairy (8), 42 gold pots (14 lava traps)
  • 19: 2x Archer (3), 2x Barbarian (8), 2x Wizard (8)
  • 20: 2x Monk (7), Giant (7), 46 gold pots
  • 21: 4x Barbarian (7)
  • 22: 4x Archer (7), Giant (9)
  • 23: 4x Archer (8), 3x Samurai (8), 2x Giant (8)
  • 24: 2x Fairy (10), 18 gold pots
  • 25: 4x Dwarf (7), 2x Fairy (8), 17 gold pots
  • 26: 4x Barbarian (8), 3x Wizard (8), 2x Monk (9)
  • 27: 3x Monk (10), Reveal Map
  • 28: 2x Wizard (10), Resurrect Creature
  • 29: 3x Monk (10), 3x Giant (10), 1x Wizard (10), 1x Knight (10)
  • 30: 2x Giant (6), 2x Dwarf (7) - triggers after 1850 sec.
  • 31: 1x Giant (8), 5x Barbarian (2x7, 3x8), 76 gold pots

Hero Door Spawns:

  • -1: 3x Monk (7), 2x Witch (6) - triggers after 1450 sec. + 2x Giant (6), 2x Dwarf (7) - triggers after 1750 sec.
  • -2: 3x Wizard (2x5, 1x6), 3x Thief (2x6, 1x5) - triggers after 600 sec. + 2x Giant (6), 2x Dwarf (7) - triggers after 1450 sec. + 3x Wizard (2x5, 1x6), 3x Thief (2x6, 1x5) - triggers after 1750 sec.
  • -3: 3x Archer (2), 3x Barbarian (3) - triggers after 350 sec. + 3x Archer (2), 3x Barbarian (3) - triggers after 650 sec. + 2x Giant (6), 2x Dwarf (7) - triggers after 1100 sec. + 3x Archer (7), 2x Thief (8) - triggers after 1450 sec. + 3x Monk (7), 2x Witch (6) - triggers after 1750 sec.

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