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Armageddon
Dungeon Keeper

Armageddon

Learn how to cast the ultimate Armageddon spell in Dungeon Keeper, its cost, effects, and how to counter its potential pitfalls for a decisive victory.

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Learn how to cast the ultimate Armageddon spell in Dungeon Keeper, its cost, effects, and how to counter its potential pitfalls for a decisive victory.

Alright, let's talk about one of the most dramatic spells in Dungeon Keeper: Armageddon. This isn't your everyday fireball; this is the big one, the end-of-days button that can turn the tide of a losing battle or seal your victory. It's pricey, costing a hefty 60,000 gold, and you can't even charge it to your enemies – that's a sunk cost, my friend. But the research value is a whopping 100,000, so it's definitely a late-game investment.

The chant for this bad boy is "Inume hastum mortis viserum nussey". Once you cast it, you'll hear that ominous chant echoing across the entire map. Every other Keeper on the map gets a warning, and a countdown timer starts ticking down to what the game calls 'Judgment'.

Here's how the big finale plays out:

  1. When the timer hits zero, all your creatures are instantly teleported to your Dungeon Heart.
  2. Almost simultaneously, every single other creature on the map converges on your location.
  3. This is it – the all-decisive battle for your Dungeon Heart.

Important Note: While this spell is active, you can't use your hand to move or control any of your creatures. They're all committed to the fight. So, make sure you've got a solid defense and a good army ready to go, because you're essentially handing over the reins for this one.

Casting Armageddon can be a game-changer, especially when you're in the home stretch. However, if you mess this up, your dungeon is pretty much doomed. The rule is: if all creatures on any side die, that Keeper's Heart is automatically destroyed (Imps don't count towards this). So, it's a high-risk, high-reward situation.

Watch Out for These Quirks:

  • Chickens are immune: I've noticed that Chickens don't seem to heed the call of Armageddon. If you cast the 'Chicken' spell on any of your creatures, they'll be safe from being pulled into the fray. This can be a way to preserve some forces if you're worried about the outcome.
  • Portals can mess things up: Sometimes, new creatures can spawn from Portals *during* the Armageddon. This means that even if you wipe out all the troops of a specific Keeper, their Heart might not be destroyed if new spawns keep coming. It can kind of defeat the purpose of calling the ultimate battle if the map isn't cleared properly.

Basically, the whole point of Armageddon is to call upon one final, massive battle. While it can be a powerful tool, these little 'gaps' in its execution can sometimes make it less effective than you'd hope. Use it wisely, and be prepared for the chaos!

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