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Secrets (4)
Dungeon Keeper

Secrets (4)

Master the Secrets (4) map in Dungeon Keeper. Learn how to claim gems, wall off opponents, and strategically defeat heroes and rival Keepers to secure victory.

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Master the Secrets (4) map in Dungeon Keeper. Learn how to claim gems, wall off opponents, and strategically defeat heroes and rival Keepers to secure victory.

Walkthrough
  1. 1
    Claim Treasures & Wall Off Keepers: Plan your dungeon layout, focusing on claiming treasures. Avoid digging directly north from your Heart to bypass powerful hero groups. Create at least two separate Lairs. Reserve the western area for a Treasure Room.
  2. 2
    Secure Gems: Fortify the wall north of the Gems immediately, as the Blue Keeper is close. Dig out the topmost row of gold tiles, then have your Imps fortify the entire northern wall. Construct a Treasure Room here.
  3. 3
    Research & Fortify Library: Place the Library in a dead-end corner, fortified, to protect Imps from Fireball/Meteor attacks. A location south of your Heart should suffice.
  4. 4
    Excavate & Expand: Excavate the western section to find a Bile Demon and an Increase Level. Mine along the bottom rocks to find another Increase Level and a Mistress. Place all creatures in a large Training Room. Continue north to water, build a bridge, and fortify the northern wall. Consider placing traps here.
  5. 5
    Confront Green Keeper: To lock up the Green Keeper, research 'Heal'. Dig into the water north of point '4', dropping in your Mistress, Bile Demon, and Skeletons, followed by Warlocks to protect them.
Tips
  • This is the first map with all three rival Keepers active.
  • Your creature limit is tied to the portal, and only Warlocks can be attracted, making Portals useless.
  • Green and Yellow have easy access to Gems; walling off the northern wall near the Gems ensures your funding.
  • Defeating any rival Keeper grants access to their Torture chamber for creature conversion.
  • Blue is the only Keeper who can make a Graveyard; you can also get a free one near the Vampires at point '7', but it's heavily guarded.
  • Do not attack hero groups 5, 6, or 7 before building a prison and a Torture room to convert them.
  • You start with 4 Warlocks (level 4), while opponents begin with 4 Mistresses (level 10).
  • Be cautious of the DD AI selling traps.
  • Once you defeat a Keeper, you can access their Torture chamber to convert creatures.
  • Access to Torture Chamber upon defeating any rival Keeper.
  • Potential to convert powerful heroes from groups 5, 6, and 7.
  • Secure Gem income by walling off the northern path.

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