Explore the best whips in Dragon Quest XI S: Echoes of an Elusive Age. Find stats, effects, and buy/sell prices for every whip to maximize your party's power.
Whips are a solid choice for certain characters in Dragon Quest XI S, offering a mix of raw attack power and useful status effects or damage multipliers. While not every whip is a game-changer, some can significantly boost your damage output, especially against specific enemy types or in group encounters. Let's break down what each whip brings to the table so you can equip your party with the best!
| Name | Buy | Sell | MP | ATK | CHA | Crit | Special Effects |
| Anchor of Rancour | 36000 | 18000 | 0 | +155 | 0 | +3% | 10% chance of Oomph |
| Archdemon Whip | 17500 | 8750 | 0 | +96 | +27 | - | 6% chance of beguiling demon family |
| Battle Whip | 960 | 480 | 0 | +17 | 0 | - | - |
| Beastly Bullwhip | 2400 | 1200 | 0 | +34 | 0 | - | +10% damage to beast family |
| Beelzebarb | 10000 | 5000 | 0 | +83 | 0 | +1% | 4% chance of beguiling humanoid family |
| Demon Whip | 6500 | 3250 | 0 | +72 | +16 | - | 4% chance of beguiling demon family |
| Dragontail Whip | 4000 | 2000 | 0 | +50 | 0 | - | +10% damage to dragon family |
| Empress's Whip | 8100 | 4050 | 0 | +76 | 0 | - | +10% damage to humanoid family |
| Giga Gringham Whip | - | - | 0 | +147 | +31 | - | Does full damage to all enemies |
| Goddess Whip | 28000 | 14000 | 0 | +135 | +37 | - | +10% damage to humanoid family |
| Gringham Whip | - | - | 0 | +96 | +22 | - | Does full damage to all enemies |
| Hypowhip | 1600 | 800 | 0 | +30 | 0 | - | 4% chance of inflicting dazzle +10% damage to elemental family |
| Malevolash | 14000 | 7000 | 0 | +87 | 0 | - | 4% chance of inflicting paralysis 6% chance of reducing enemy attack |
| Mega Gringham Whip | - | - | 0 | +123 | +27 | - | Does full damage to all enemies |
| Queen's Whip | - | 1800 | 0 | +47 | 0 | - | +10% damage to humanoid family |
| Rosewhip | - | 650 | 0 | +27 | 0 | - | 4% chance of inflicting dazzle +10% damage to nature family |
| Scorpion Tail | 3200 | 1600 | 0 | +43 | 0 | - | 4% chance of inflicting paralysis |
| Thorn Whip | - | 200 | 0 | +11 | 0 | - | - |
| Triple-Tine Whip | 11300 | 6650 | +10 | +84 | 0 | - | +10% damage to nature family +10% damage to undead family |
| Über Gringham Whip | - | - | 0 | +182 | +38 | - | Does full damage to all enemies |
- The Gringham Whip line (Gringham, Giga Gringham, Mega Gringham, Über Gringham) are special because they deal full damage to all enemies in a group, making them fantastic for crowd control when facing multiple foes. The Über Gringham Whip is the absolute best in this category, boasting the highest ATK.
- If you're facing a lot of humanoids, the Empress's Whip and Goddess Whip are excellent choices due to their bonus damage.
- For dealing with beasts, the Beastly Bullwhip is your go-to.
- The Anchor of Rancour is a late-game powerhouse with a high ATK stat and a chance to grant Oomph, which doubles your damage output. It's a significant investment but can be worth it.
- Don't underestimate whips with status effects! The Malevolash can inflict paralysis or lower enemy attack, while the Hypowhip and Rosewhip can inflict dazzle, making enemies miss their turns.
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